geforkt von Mirrors/Paper
0ae3b1c14e
--- work/Bukkit Submodule work/Bukkit 3aee9dbd0..0828ce366: > Add SpawnReason.SHEARING > SPIGOT-4339: Add EntityTransformEvent --- work/CraftBukkit Submodule work/CraftBukkit 17ff1e046..c2035aa1d: > Add some missing CreatureSpawnEvent.SpawnReason calls > SPIGOT-4339: Add EntityTransformEvent --- work/Spigot Submodule work/Spigot 947a8e7fd..5696c83c1: > Rebuild patches
37 Zeilen
1.7 KiB
Diff
37 Zeilen
1.7 KiB
Diff
From 2b2d2fae0cfe3920b39e7773526c6fa55f3a261b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 23 Oct 2018 20:25:05 -0400
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Subject: [PATCH] Don't sleep after profile lookups if not needed
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Mojang was sleeping even if we had no more requests to go after
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the current one finished, resulting in 100ms lost per profile lookup
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diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
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index 26a74372..6ed3199c 100644
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--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
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+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
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@@ -42,6 +42,7 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
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}
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final int page = 0;
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+ boolean hasRequested = false; // Paper
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for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
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int failCount = 0;
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@@ -67,6 +68,12 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
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LOGGER.debug("Couldn't find profile {}", name);
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callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile"));
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}
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+ // Paper start
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+ if (!hasRequested) {
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+ hasRequested = true;
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+ continue;
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+ }
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+ // Paper end
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try {
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Thread.sleep(DELAY_BETWEEN_PAGES);
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--
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2.17.1
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