geforkt von Mirrors/Paper
3d9d0a7227
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
20 Zeilen
1.0 KiB
Diff
20 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Thu, 28 Jul 2016 17:58:53 -0500
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Subject: [PATCH] More informative vehicle moved wrongly message
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 187e59a08..98cb84409 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
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flag1 = true;
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- PlayerConnection.LOGGER.warn("{} moved wrongly!", entity.getName());
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+ PlayerConnection.LOGGER.warn(entity.getName() + " (vehicle of " + this.player.getName() + ") moved wrongly!"); // Paper - More informative
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}
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entity.setLocation(d3, d4, d5, f, f1);
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--
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