Paper/Spigot-Server-Patches/0224-WitchReadyPotionEvent.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

27 Zeilen
1.6 KiB
Diff

From 84886bc08d208239d33820ac7f88e50aa0afb7c9 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Jun 2018 22:47:26 -0400
Subject: [PATCH] WitchReadyPotionEvent
diff --git a/src/main/java/net/minecraft/server/EntityWitch.java b/src/main/java/net/minecraft/server/EntityWitch.java
index 1f2759e95e..be6ecfb08a 100644
--- a/src/main/java/net/minecraft/server/EntityWitch.java
+++ b/src/main/java/net/minecraft/server/EntityWitch.java
@@ -121,7 +121,11 @@ public class EntityWitch extends EntityRaider implements IRangedEntity {
}
if (potionregistry != null) {
- this.setSlot(EnumItemSlot.MAINHAND, PotionUtil.a(new ItemStack(Items.POTION), potionregistry));
+ // Paper start
+ ItemStack potion = PotionUtil.a(new ItemStack(Items.POTION), potionregistry);
+ org.bukkit.inventory.ItemStack bukkitStack = com.destroystokyo.paper.event.entity.WitchReadyPotionEvent.process((org.bukkit.entity.Witch) this.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(potion));
+ this.setSlot(EnumItemSlot.MAINHAND, org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(bukkitStack));
+ // Paper end
this.by = this.getItemInMainHand().k();
this.t(true);
this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_WITCH_DRINK, this.getSoundCategory(), 1.0F, 0.8F + this.random.nextFloat() * 0.4F);
--
2.25.1