geforkt von Mirrors/Paper
345 Zeilen
8.2 KiB
Java
345 Zeilen
8.2 KiB
Java
package net.minecraft.server;
|
|
|
|
public class InventoryPlayer implements IInventory {
|
|
|
|
public ItemStack[] a = new ItemStack[36];
|
|
public ItemStack[] b = new ItemStack[4];
|
|
public int c = 0;
|
|
public EntityHuman e; // CraftBukkit - private->public
|
|
private ItemStack f;
|
|
public boolean d = false;
|
|
|
|
// CraftBukkit start
|
|
public ItemStack[] getContents() {
|
|
return a;
|
|
}
|
|
|
|
public ItemStack[] getArmorContents() {
|
|
return b;
|
|
}
|
|
// CraftBukkit end
|
|
|
|
public InventoryPlayer(EntityHuman entityhuman) {
|
|
this.e = entityhuman;
|
|
}
|
|
|
|
public ItemStack b() {
|
|
return this.a[this.c];
|
|
}
|
|
|
|
private int d(int i) {
|
|
for (int j = 0; j < this.a.length; ++j) {
|
|
if (this.a[j] != null && this.a[j].id == i) {
|
|
return j;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private int c(ItemStack itemstack) {
|
|
for (int i = 0; i < this.a.length; ++i) {
|
|
if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.n_() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private int j() {
|
|
for (int i = 0; i < this.a.length; ++i) {
|
|
if (this.a[i] == null) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private int d(ItemStack itemstack) {
|
|
int i = itemstack.id;
|
|
int j = itemstack.count;
|
|
int k = this.c(itemstack);
|
|
|
|
if (k < 0) {
|
|
k = this.j();
|
|
}
|
|
|
|
if (k < 0) {
|
|
return j;
|
|
} else {
|
|
if (this.a[k] == null) {
|
|
this.a[k] = new ItemStack(i, 0, itemstack.h());
|
|
}
|
|
|
|
int l = j;
|
|
|
|
if (j > this.a[k].b() - this.a[k].count) {
|
|
l = this.a[k].b() - this.a[k].count;
|
|
}
|
|
|
|
if (l > this.n_() - this.a[k].count) {
|
|
l = this.n_() - this.a[k].count;
|
|
}
|
|
|
|
if (l == 0) {
|
|
return j;
|
|
} else {
|
|
j -= l;
|
|
this.a[k].count += l;
|
|
this.a[k].b = 5;
|
|
return j;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void e() {
|
|
for (int i = 0; i < this.a.length; ++i) {
|
|
if (this.a[i] != null && this.a[i].b > 0) {
|
|
--this.a[i].b;
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean b(int i) {
|
|
int j = this.d(i);
|
|
|
|
if (j < 0) {
|
|
return false;
|
|
} else {
|
|
if (--this.a[j].count <= 0) {
|
|
this.a[j] = null;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public boolean a(ItemStack itemstack) {
|
|
if (!itemstack.f()) {
|
|
itemstack.count = this.d(itemstack);
|
|
if (itemstack.count == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
int i = this.j();
|
|
|
|
if (i >= 0) {
|
|
this.a[i] = itemstack;
|
|
this.a[i].b = 5;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public ItemStack a(int i, int j) {
|
|
ItemStack[] aitemstack = this.a;
|
|
|
|
if (i >= this.a.length) {
|
|
aitemstack = this.b;
|
|
i -= this.a.length;
|
|
}
|
|
|
|
if (aitemstack[i] != null) {
|
|
ItemStack itemstack;
|
|
|
|
if (aitemstack[i].count <= j) {
|
|
itemstack = aitemstack[i];
|
|
aitemstack[i] = null;
|
|
return itemstack;
|
|
} else {
|
|
itemstack = aitemstack[i].a(j);
|
|
if (aitemstack[i].count == 0) {
|
|
aitemstack[i] = null;
|
|
}
|
|
|
|
return itemstack;
|
|
}
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public void a(int i, ItemStack itemstack) {
|
|
ItemStack[] aitemstack = this.a;
|
|
|
|
if (i >= aitemstack.length) {
|
|
i -= aitemstack.length;
|
|
aitemstack = this.b;
|
|
}
|
|
|
|
aitemstack[i] = itemstack;
|
|
}
|
|
|
|
public float a(Block block) {
|
|
float f = 1.0F;
|
|
|
|
if (this.a[this.c] != null) {
|
|
f *= this.a[this.c].a(block);
|
|
}
|
|
|
|
return f;
|
|
}
|
|
|
|
public NBTTagList a(NBTTagList nbttaglist) {
|
|
int i;
|
|
NBTTagCompound nbttagcompound;
|
|
|
|
for (i = 0; i < this.a.length; ++i) {
|
|
if (this.a[i] != null) {
|
|
nbttagcompound = new NBTTagCompound();
|
|
nbttagcompound.a("Slot", (byte) i);
|
|
this.a[i].a(nbttagcompound);
|
|
nbttaglist.a((NBTBase) nbttagcompound);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < this.b.length; ++i) {
|
|
if (this.b[i] != null) {
|
|
nbttagcompound = new NBTTagCompound();
|
|
nbttagcompound.a("Slot", (byte) (i + 100));
|
|
this.b[i].a(nbttagcompound);
|
|
nbttaglist.a((NBTBase) nbttagcompound);
|
|
}
|
|
}
|
|
|
|
return nbttaglist;
|
|
}
|
|
|
|
public void b(NBTTagList nbttaglist) {
|
|
this.a = new ItemStack[36];
|
|
this.b = new ItemStack[4];
|
|
|
|
for (int i = 0; i < nbttaglist.c(); ++i) {
|
|
NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
|
|
int j = nbttagcompound.c("Slot") & 255;
|
|
ItemStack itemstack = new ItemStack(nbttagcompound);
|
|
|
|
if (itemstack.a() != null) {
|
|
if (j >= 0 && j < this.a.length) {
|
|
this.a[j] = itemstack;
|
|
}
|
|
|
|
if (j >= 100 && j < this.b.length + 100) {
|
|
this.b[j - 100] = itemstack;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int m_() {
|
|
return this.a.length + 4;
|
|
}
|
|
|
|
public ItemStack c_(int i) {
|
|
ItemStack[] aitemstack = this.a;
|
|
|
|
if (i >= aitemstack.length) {
|
|
i -= aitemstack.length;
|
|
aitemstack = this.b;
|
|
}
|
|
|
|
return aitemstack[i];
|
|
}
|
|
|
|
public String c() {
|
|
return "Inventory";
|
|
}
|
|
|
|
public int n_() {
|
|
return 64;
|
|
}
|
|
|
|
public int a(Entity entity) {
|
|
ItemStack itemstack = this.c_(this.c);
|
|
|
|
return itemstack != null ? itemstack.a(entity) : 1;
|
|
}
|
|
|
|
public boolean b(Block block) {
|
|
if (block.material != Material.STONE && block.material != Material.ORE && block.material != Material.SNOW_BLOCK && block.material != Material.SNOW_LAYER) {
|
|
return true;
|
|
} else {
|
|
ItemStack itemstack = this.c_(this.c);
|
|
|
|
return itemstack != null ? itemstack.b(block) : false;
|
|
}
|
|
}
|
|
|
|
public int f() {
|
|
int i = 0;
|
|
int j = 0;
|
|
int k = 0;
|
|
|
|
for (int l = 0; l < this.b.length; ++l) {
|
|
if (this.b[l] != null && this.b[l].a() instanceof ItemArmor) {
|
|
int i1 = this.b[l].i();
|
|
int j1 = this.b[l].g();
|
|
int k1 = i1 - j1;
|
|
|
|
j += k1;
|
|
k += i1;
|
|
int l1 = ((ItemArmor) this.b[l].a()).bj;
|
|
|
|
i += l1;
|
|
}
|
|
}
|
|
|
|
if (k == 0) {
|
|
return 0;
|
|
} else {
|
|
return (i - 1) * j / k + 1;
|
|
}
|
|
}
|
|
|
|
public void c(int i) {
|
|
for (int j = 0; j < this.b.length; ++j) {
|
|
if (this.b[j] != null && this.b[j].a() instanceof ItemArmor) {
|
|
this.b[j].b(i);
|
|
if (this.b[j].count == 0) {
|
|
this.b[j].a(this.e);
|
|
this.b[j] = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void g() {
|
|
int i;
|
|
|
|
for (i = 0; i < this.a.length; ++i) {
|
|
if (this.a[i] != null) {
|
|
this.e.a(this.a[i], true);
|
|
this.a[i] = null;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < this.b.length; ++i) {
|
|
if (this.b[i] != null) {
|
|
this.e.a(this.b[i], true);
|
|
this.b[i] = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void h() {
|
|
this.d = true;
|
|
}
|
|
|
|
public void b(ItemStack itemstack) {
|
|
this.f = itemstack;
|
|
this.e.a(itemstack);
|
|
}
|
|
|
|
public ItemStack i() {
|
|
return this.f;
|
|
}
|
|
|
|
public boolean a_(EntityHuman entityhuman) {
|
|
return this.e.dead ? false : entityhuman.g(this.e) <= 64.0D;
|
|
}
|
|
}
|