Paper/Spigot-API-Patches/0145-Improve-death-events.patch
Shane Freeder 0976d52bbd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:31:18 +00:00

185 Zeilen
6.3 KiB
Diff

From 135e46030a87ff3a31b86466e0c12ee0a44dc651 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Tue, 21 Aug 2018 01:32:28 +0100
Subject: [PATCH] Improve death events
This adds the ability to cancel the death events and to modify the sound
an entity makes when dying. (In cases were no sound should it will be
called with shouldPlaySound set to false allowing unsilencing of silent
entities)
It makes handling of entity deaths a lot nicer as you no longer need
to listen on the damage event and calculate if the entity dies yourself
to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using
internal code.
diff --git a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
index a5984ab06..e19a3df9a 100644
--- a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
@@ -5,14 +5,24 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
/**
* Thrown whenever a LivingEntity dies
*/
-public class EntityDeathEvent extends EntityEvent {
+public class EntityDeathEvent extends EntityEvent implements org.bukkit.event.Cancellable { // Paper - make cancellable
private static final HandlerList handlers = new HandlerList();
private final List<ItemStack> drops;
private int dropExp = 0;
+ // Paper start - make cancellable
+ private boolean cancelled;
+ private double reviveHealth = 0;
+ private boolean shouldPlayDeathSound;
+ @Nullable private org.bukkit.Sound deathSound;
+ @Nullable private org.bukkit.SoundCategory deathSoundCategory;
+ private float deathSoundVolume;
+ private float deathSoundPitch;
+ // Paper end
public EntityDeathEvent(@NotNull final LivingEntity entity, @NotNull final List<ItemStack> drops) {
this(entity, drops, 0);
@@ -74,4 +84,134 @@ public class EntityDeathEvent extends EntityEvent {
public static HandlerList getHandlerList() {
return handlers;
}
+
+ // Paper start - make cancellable
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ /**
+ * Get the amount of health that the entity should revive with after cancelling the event.
+ * Set to the entity's max health by default.
+ *
+ * @return The amount of health
+ */
+ public double getReviveHealth() {
+ return reviveHealth;
+ }
+
+ /**
+ * Set the amount of health that the entity should revive with after cancelling the event.
+ * Revive health value must be between 0 (exclusive) and the entity's max health (inclusive).
+ *
+ * @param reviveHealth The amount of health
+ * @throws IllegalArgumentException Thrown if the health is {@literal <= 0 or >} max health
+ */
+ public void setReviveHealth(double reviveHealth) throws IllegalArgumentException {
+ double maxHealth = ((LivingEntity) entity).getAttribute(org.bukkit.attribute.Attribute.GENERIC_MAX_HEALTH).getValue();
+ if ((maxHealth != 0 && reviveHealth <= 0) || (reviveHealth > maxHealth)) {
+ throw new IllegalArgumentException("Health must be between 0 (exclusive) and " + maxHealth + " (inclusive), but was " + reviveHealth);
+ }
+ this.reviveHealth = reviveHealth;
+ }
+
+
+ /**
+ * Whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
+ *
+ * @return Whether or not the death sound should play. Event is called with this set to false if the entity is silent.
+ */
+ public boolean shouldPlayDeathSound() {
+ return shouldPlayDeathSound;
+ }
+
+ /**
+ * Set whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
+ *
+ * @param playDeathSound Enable or disable the death sound
+ */
+ public void setShouldPlayDeathSound(boolean playDeathSound) {
+ this.shouldPlayDeathSound = playDeathSound;
+ }
+
+ /**
+ * Get the sound that the entity makes when dying
+ *
+ * @return The sound that the entity makes
+ */
+ @Nullable
+ public org.bukkit.Sound getDeathSound() {
+ return deathSound;
+ }
+
+ /**
+ * Set the sound that the entity makes when dying
+ *
+ * @param sound The sound that the entity should make when dying
+ */
+ public void setDeathSound(@Nullable org.bukkit.Sound sound) {
+ deathSound = sound;
+ }
+
+ /**
+ * Get the sound category that the death sound should play in
+ *
+ * @return The sound category
+ */
+ @Nullable
+ public org.bukkit.SoundCategory getDeathSoundCategory() {
+ return deathSoundCategory;
+ }
+
+ /**
+ * Set the sound category that the death sound should play in.
+ *
+ * @param soundCategory The sound category
+ */
+ public void setDeathSoundCategory(@Nullable org.bukkit.SoundCategory soundCategory) {
+ this.deathSoundCategory = soundCategory;
+ }
+
+ /**
+ * Get the volume that the death sound will play at.
+ *
+ * @return The volume the death sound will play at
+ */
+ public float getDeathSoundVolume() {
+ return deathSoundVolume;
+ }
+
+ /**
+ * Set the volume the death sound should play at. If the event is cancelled this will not play the sound!
+ *
+ * @param volume The volume the death sound should play at
+ */
+ public void setDeathSoundVolume(float volume) {
+ this.deathSoundVolume = volume;
+ }
+
+ /**
+ * Get the pitch that the death sound will play with.
+ *
+ * @return The pitch the death sound will play with
+ */
+ public float getDeathSoundPitch() {
+ return deathSoundPitch;
+ }
+
+ /**
+ * GSetet the pitch that the death sound should play with.
+ *
+ * @param pitch The pitch the death sound should play with
+ */
+ public void setDeathSoundPitch(float pitch) {
+ this.deathSoundPitch = pitch;
+ }
+ // Paper end
}
--
2.21.0