geforkt von Mirrors/Paper
bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
32 Zeilen
1.7 KiB
Diff
32 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pkt77 <parkerkt77@gmail.com>
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Date: Fri, 10 Nov 2017 23:46:34 -0500
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Subject: [PATCH] Add PlayerArmorChangeEvent
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 966f2217a0b20f594d40a7a1f69d324d808a098c..571ca7409cdce36ce228c7f3ebf2bce7a87897df 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1,5 +1,6 @@
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package net.minecraft.world.entity;
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+import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent; // Paper
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import com.google.common.base.Objects;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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@@ -2940,6 +2941,13 @@ public abstract class LivingEntity extends Entity {
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ItemStack itemstack1 = this.getItemBySlot(enumitemslot);
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if (!ItemStack.matches(itemstack1, itemstack)) {
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+ // Paper start - PlayerArmorChangeEvent
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+ if (this instanceof ServerPlayer && enumitemslot.getType() == EquipmentSlot.Type.ARMOR) {
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+ final org.bukkit.inventory.ItemStack oldItem = CraftItemStack.asBukkitCopy(itemstack);
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+ final org.bukkit.inventory.ItemStack newItem = CraftItemStack.asBukkitCopy(itemstack1);
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+ new PlayerArmorChangeEvent((Player) this.getBukkitEntity(), PlayerArmorChangeEvent.SlotType.valueOf(enumitemslot.name()), oldItem, newItem).callEvent();
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+ }
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+ // Paper end
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if (map == null) {
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map = Maps.newEnumMap(EquipmentSlot.class);
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}
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