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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0307-Prevent-mob-spawning-from-loading-generating-chunks.patch
Shane Freeder 0708fa363b
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance
989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving
2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block

Spigot Changes:
9a643a6a Remove DataWatcher Locking
2019-07-16 23:09:32 +01:00

36 Zeilen
2.2 KiB
Diff

From 03fc409fdf4f18daebe572d99e306261aaf80fad Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 12 Sep 2018 21:12:57 -0400
Subject: [PATCH] Prevent mob spawning from loading/generating chunks
also prevents if out of world border bounds
diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
index 4458b48ee..09f1b9d76 100644
--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
@@ -25,9 +25,9 @@ public final class SpawnerCreature {
int l = blockposition1.getZ();
if (k >= 1) {
- IBlockData iblockdata = chunk.getType(blockposition1);
+ IBlockData iblockdata = world.getTypeIfLoadedAndInBounds(blockposition1); // Paper - don't load chunks for mob spawn
- if (!iblockdata.isOccluding(chunk, blockposition1)) {
+ if (iblockdata != null && !iblockdata.isOccluding(chunk, blockposition1)) { // Paper - don't load chunks for mob spawn
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
int i1 = 0;
@@ -52,7 +52,7 @@ public final class SpawnerCreature {
float f1 = (float) k1 + 0.5F;
EntityHuman entityhuman = world.a((double) f, (double) f1, -1.0D);
- if (entityhuman != null && entityhuman.e((double) f, (double) k, (double) f1) > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D)) {
+ if (entityhuman != null && entityhuman.e((double) f, (double) k, (double) f1) > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D) && world.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(blockposition_mutableblockposition);
if (Objects.equals(chunkcoordintpair, chunk.getPos()) || world.getChunkProvider().a(chunkcoordintpair)) {
--
2.22.0