geforkt von Mirrors/Paper
0708fa363b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:eb2e6578
SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance989f9b3d
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate eventsf554183c
SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving2349feb8
SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
37 Zeilen
1.9 KiB
Diff
37 Zeilen
1.9 KiB
Diff
From cebb8111bf66d374155ae1e9b6e7a0a8f3bc78bb Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 12 Aug 2018 02:33:39 -0400
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Subject: [PATCH] Use a Queue for Queueing Commands
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Lists are bad as Queues mmmkay.
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diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
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index c093747bb..c1473330f 100644
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--- a/src/main/java/net/minecraft/server/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
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@@ -43,7 +43,7 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
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private static final Logger LOGGER = LogManager.getLogger();
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private static final Pattern i = Pattern.compile("^[a-fA-F0-9]{40}$");
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- private final List<ServerCommand> serverCommandQueue = Collections.synchronizedList(Lists.newArrayList());
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+ private final java.util.Queue<ServerCommand> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<ServerCommand>(); // Paper - use a proper queue
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private RemoteStatusListener remoteStatusListener;
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public final RemoteControlCommandListener remoteControlCommandListener;
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private RemoteControlListener remoteControlListener;
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@@ -444,8 +444,10 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
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public void handleCommandQueue() {
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MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
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- while (!this.serverCommandQueue.isEmpty()) {
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- ServerCommand servercommand = (ServerCommand) this.serverCommandQueue.remove(0);
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+ // Paper start - use proper queue
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+ ServerCommand servercommand;
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+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
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+ // Paper end
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// CraftBukkit start - ServerCommand for preprocessing
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ServerCommandEvent event = new ServerCommandEvent(console, servercommand.command);
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--
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2.22.0
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