Paper/Spigot-Server-Patches/0212-handle-PacketPlayInKeepAlive-async.patch
Aikar 05466e3b47
[Auto] Update Upstream
Upstream has released updates that appear to apply compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing.

Bukkit Changes:
d2834556 SPIGOT-4219: Event for PigZombies angering.

CraftBukkit Changes:
a9c796f1 SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations
195f071e SPIGOT-4219: Event for PigZombies angering.
5e3082c7 SPIGOT-4230: Improve legacy block types
2018-08-05 19:46:43 -04:00

45 Zeilen
2.1 KiB
Diff

From 402578e7374284a7fcf9e856ea73afde425701cd Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index c1dd2db89d..b106454447 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2471,14 +2471,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
if (this.g && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.b() - this.f);
this.player.ping = (this.player.ping * 3 + i) / 4;
this.g = false;
} else if (!this.player.getDisplayName().getString().equals(this.minecraftServer.I())) {
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ // Paper start - This needs to be handled on the main thread for plugins
+ minecraftServer.postToMainThread(() -> {
+ this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ });
+ // Paper end
}
}
--
2.18.0