Paper/patches/api/0145-Expose-attack-cooldown-methods-for-Player.patch

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1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 3b80cb874dccf2ed4fde4c621f0f022ba1112bcd..5e17bab05276de4340c5f06866f2efce81a9ab65 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3219,6 +3219,28 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
void setPlayerProfile(com.destroystokyo.paper.profile.@NotNull PlayerProfile profile);
// Paper end - Player Profile API
+ // Paper start - attack cooldown API
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
+ // Paper end - attack cooldown API
+
// Spigot start
public class Spigot extends Entity.Spigot {