geforkt von Mirrors/Paper
7d10cdea03
This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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193 Zeilen
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 21 Jul 2018 14:27:34 -0400
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Subject: [PATCH] Duplicate UUID Resolve Option
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Due to a bug in https://github.com/PaperMC/Paper/commit/2e29af3df05ec0a383f48be549d1c03200756d24
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which was added all the way back in March of 2016, it was unknown (potentially not at the time)
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that an entity might actually change the seed of the random object.
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At some point, EntitySquid did start setting the seed. Due to this shared random, this caused
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every entity to use a Random object with a predictable seed.
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This has caused entities to potentially generate with the same UUID....
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Over the years, servers have had entities disappear, but no sign of trouble
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because CraftBukkit removed the log lines indicating that something was wrong.
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We have fixed the root issue causing duplicate UUID's, however we now have chunk
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files full of entities that have the same UUID as another entity!
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When these chunks load, the 2nd entity will not be added to the world correctly.
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If that chunk loads in a different order in the future, then it will reverse and the
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missing one is now the one added to the world and not the other. This results in very
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inconsistent entity behavior.
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This change allows you to recover any duplicate entity by generating a new UUID for it.
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This also lets you delete them instead if you don't want to risk having new entities added to
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the world that you previously did not see.
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But for those who are ok with leaving this inconsistent behavior, you may use WARN or NOTHING options.
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It is recommended you regenerate the entities, as these were legit entities, and deserve your love.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 8190c30346c0fd2d86fb7cbcfc7ce17333e05146..9860f5a0ddff83f1393ee13a96b38c3b14077512 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -402,6 +402,45 @@ public class PaperWorldConfig {
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preventMovingIntoUnloadedChunks = getBoolean("prevent-moving-into-unloaded-chunks", false);
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}
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+ public enum DuplicateUUIDMode {
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+ SAFE_REGEN, DELETE, NOTHING, WARN
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+ }
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+ public DuplicateUUIDMode duplicateUUIDMode = DuplicateUUIDMode.SAFE_REGEN;
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+ public int duplicateUUIDDeleteRange = 32;
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+ private void repairDuplicateUUID() {
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+ String desiredMode = getString("duplicate-uuid-resolver", "saferegen").toLowerCase().trim();
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+ duplicateUUIDDeleteRange = getInt("duplicate-uuid-saferegen-delete-range", duplicateUUIDDeleteRange);
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+ switch (desiredMode.toLowerCase()) {
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+ case "regen":
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+ case "regenerate":
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+ case "saferegen":
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+ case "saferegenerate":
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+ duplicateUUIDMode = DuplicateUUIDMode.SAFE_REGEN;
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+ log("Duplicate UUID Resolve: Regenerate New UUID if distant (Delete likely duplicates within " + duplicateUUIDDeleteRange + " blocks)");
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+ break;
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+ case "remove":
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+ case "delete":
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+ duplicateUUIDMode = DuplicateUUIDMode.DELETE;
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+ log("Duplicate UUID Resolve: Delete Entity");
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+ break;
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+ case "silent":
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+ case "nothing":
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+ duplicateUUIDMode = DuplicateUUIDMode.NOTHING;
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+ logError("Duplicate UUID Resolve: Do Nothing (no logs) - Warning, may lose indication of bad things happening");
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+ break;
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+ case "log":
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+ case "warn":
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+ duplicateUUIDMode = DuplicateUUIDMode.WARN;
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+ log("Duplicate UUID Resolve: Warn (do nothing but log it happened, may be spammy)");
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+ break;
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+ default:
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+ duplicateUUIDMode = DuplicateUUIDMode.WARN;
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+ logError("Warning: Invalid duplicate-uuid-resolver config " + desiredMode + " - must be one of: regen, delete, nothing, warn");
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+ log("Duplicate UUID Resolve: Warn (do nothing but log it happened, may be spammy)");
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+ break;
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+ }
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+ }
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+
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public boolean countAllMobsForSpawning = false;
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private void countAllMobsForSpawning() {
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countAllMobsForSpawning = getBoolean("count-all-mobs-for-spawning", false);
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 4ab3f694dda4d766d0421977d270f7b71b2db217..68997cc0b534c46c33c0f137738fbaca5569445b 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1,6 +1,7 @@
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package net.minecraft.server.level;
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import co.aikar.timings.Timing; // Paper
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+import com.destroystokyo.paper.PaperWorldConfig; // Paper
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.ComparisonChain; // Paper
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@@ -24,13 +25,17 @@ import java.io.File;
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import java.io.IOException;
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import java.io.Writer;
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import java.util.BitSet;
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+import java.util.HashMap; // Paper
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+import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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+import java.util.Map; // Paper
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import java.util.Objects;
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import java.util.Optional;
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import java.util.Queue;
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import java.util.Set;
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import java.util.concurrent.CancellationException;
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+import java.util.UUID; // Paper
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletionException;
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import java.util.concurrent.CompletionStage;
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@@ -836,6 +841,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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entity.discard();
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needsRemoval = true;
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}
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+ checkDupeUUID(worldserver, entity); // Paper
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return !needsRemoval;
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}));
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// CraftBukkit end
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@@ -885,6 +891,43 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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});
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}
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+ // Paper start
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+ private static void checkDupeUUID(ServerLevel level, Entity entity) {
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+ PaperWorldConfig.DuplicateUUIDMode mode = level.paperConfig.duplicateUUIDMode;
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+ if (mode != PaperWorldConfig.DuplicateUUIDMode.WARN
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+ && mode != PaperWorldConfig.DuplicateUUIDMode.DELETE
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+ && mode != PaperWorldConfig.DuplicateUUIDMode.SAFE_REGEN) {
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+ return;
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+ }
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+ Entity other = level.getEntity(entity.getUUID());
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+
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+ if (mode == PaperWorldConfig.DuplicateUUIDMode.SAFE_REGEN && other != null && !other.isRemoved()
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+ && Objects.equals(other.getEncodeId(), entity.getEncodeId())
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+ && entity.getBukkitEntity().getLocation().distance(other.getBukkitEntity().getLocation()) < level.paperConfig.duplicateUUIDDeleteRange
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+ ) {
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+ if (Level.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", deleted entity " + entity + " because it was near the duplicate and likely an actual duplicate. See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
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+ entity.discard();
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+ return;
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+ }
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+ if (other != null && !other.isRemoved()) {
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+ switch (mode) {
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+ case SAFE_REGEN: {
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+ entity.setUUID(UUID.randomUUID());
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+ if (Level.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", regenerated UUID for " + entity + ". See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
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+ break;
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+ }
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+ case DELETE: {
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+ if (Level.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", deleted entity " + entity + ". See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
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+ entity.discard();
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+ break;
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+ }
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+ default:
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+ if (Level.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", doing nothing to " + entity + ". See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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public CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> prepareTickingChunk(ChunkHolder holder) {
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ChunkPos chunkcoordintpair = holder.getPos();
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CompletableFuture<Either<List<ChunkAccess>, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getChunkRangeFuture(chunkcoordintpair, 1, (i) -> {
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diff --git a/src/main/java/net/minecraft/world/level/entity/PersistentEntitySectionManager.java b/src/main/java/net/minecraft/world/level/entity/PersistentEntitySectionManager.java
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index 96b070a1fd4a3948609ba47614c81cc231084f5c..d9b82aea11dda1d6b45a66f2b7ca1524b7a3c369 100644
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--- a/src/main/java/net/minecraft/world/level/entity/PersistentEntitySectionManager.java
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+++ b/src/main/java/net/minecraft/world/level/entity/PersistentEntitySectionManager.java
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@@ -64,7 +64,21 @@ public class PersistentEntitySectionManager<T extends EntityAccess> implements A
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private boolean addEntityUuid(T entity) {
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if (!this.knownUuids.add(entity.getUUID())) {
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+ // Paper start
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+ if (((Entity) entity).isRemoved()) {
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+ stopTracking(entity); // remove the existing entity
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+ return false;
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+ }
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+ // Paper end
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PersistentEntitySectionManager.LOGGER.warn("UUID of added entity already exists: {}", entity);
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+ // Paper start
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+ if (net.minecraft.world.level.Level.DEBUG_ENTITIES && ((Entity) entity).level.paperConfig.duplicateUUIDMode != com.destroystokyo.paper.PaperWorldConfig.DuplicateUUIDMode.NOTHING) {
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+ if (((Entity) entity).addedToWorldStack != null) {
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+ ((Entity) entity).addedToWorldStack.printStackTrace();
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+ }
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+ net.minecraft.server.level.ServerLevel.getAddToWorldStackTrace((net.minecraft.world.entity.Entity) entity).printStackTrace();
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+ }
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+ // Paper end
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return false;
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} else {
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return true;
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