geforkt von Mirrors/Paper
71c18fd5c9
This simply provides the base API to create the objects. Further commits will come that adds adds usage of this API to existing GameProfile based API's, as well as new API's.
39 Zeilen
1.3 KiB
Diff
39 Zeilen
1.3 KiB
Diff
From 4ca727fe10c32507bd208efbecc6cb500fbf2534 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 15:04:51 -0400
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Subject: [PATCH] Shoulder Entities Release API
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 518aa2a9..3939d4af 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -256,6 +256,24 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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*/
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public int getExpToLevel();
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+ // Paper start
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+ /**
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+ * If there is an Entity on this entities left shoulder, it will be released to the world and returned.
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+ * If no Entity is released, null will be returned.
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+ *
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+ * @return The released entity, or null
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+ */
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+ public Entity releaseLeftShoulderEntity();
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+
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+ /**
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+ * If there is an Entity on this entities left shoulder, it will be released to the world and returned.
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+ * If no Entity is released, null will be returned.
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+ *
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+ * @return The released entity, or null
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+ */
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+ public Entity releaseRightShoulderEntity();
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+ // Paper end
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+
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/**
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* Gets the entity currently perched on the left shoulder or null if no
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* entity.
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--
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2.15.1
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