Paper/patches/server/0718-WorldCreator-keepSpawnLoaded.patch
2024-04-25 19:57:27 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:28 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 2c4a52e9f5c6d8d70e390b1805949549fec891e0..ad3f4fd07c4670dd3fc0da619c50bd095d9ad396 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1293,7 +1293,7 @@ public final class CraftServer implements Server {
}
// If set to not keep spawn in memory (changed from default) then adjust rule accordingly
- if (!creator.keepSpawnInMemory()) {
+ if (creator.keepSpawnLoaded() == net.kyori.adventure.util.TriState.FALSE) { // Paper
worlddata.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS).set(0, null);
}
ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(worlddata.getGameRules().getInt(GameRules.RULE_SPAWN_CHUNK_RADIUS)),