geforkt von Mirrors/Paper
d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
26 Zeilen
1.3 KiB
Diff
26 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Tue, 22 Mar 2022 09:50:40 -0700
|
|
Subject: [PATCH] fix player loottables running when mob loot gamerule is false
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 2e3d5b38ace99ce99a8107e750c5eeaf281c8552..a2a7e6813101e0218224701fefc423dca2e6f0f0 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -866,12 +866,14 @@ public class ServerPlayer extends Player {
|
|
}
|
|
}
|
|
}
|
|
+ if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla
|
|
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
|
|
this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
|
|
for (org.bukkit.inventory.ItemStack item : this.drops) {
|
|
loot.add(item);
|
|
}
|
|
this.drops.clear(); // SPIGOT-5188: make sure to clear
|
|
+ } // Paper
|
|
|
|
Component defaultMessage = this.getCombatTracker().getDeathMessage();
|
|
|