Paper/patches/server/0736-Optimise-chunk-tick-iteration.patch
Spottedleaf 046466f3ba
Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00

206 Zeilen
11 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 7 May 2020 05:48:54 -0700
Subject: [PATCH] Optimise chunk tick iteration
Use a dedicated list of entity ticking chunks to reduce the cost
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index a2b5f6457b08e4e02544dc71fbf383b5a67a2d69..538f21e6bc29c0307441fe4899dc7f600d2d1a04 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -84,6 +84,11 @@ public class ChunkHolder {
this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
// Paper end - optimise anyPlayerCloseEnoughForSpawning
+ // Paper start - optimise chunk tick iteration
+ if (this.needsBroadcastChanges()) {
+ this.chunkMap.needsChangeBroadcasting.add(this);
+ }
+ // Paper end - optimise chunk tick iteration
}
public void onChunkRemove() {
@@ -91,6 +96,11 @@ public class ChunkHolder {
this.playersInMobSpawnRange = null;
this.playersInChunkTickRange = null;
// Paper end - optimise anyPlayerCloseEnoughForSpawning
+ // Paper start - optimise chunk tick iteration
+ if (this.needsBroadcastChanges()) {
+ this.chunkMap.needsChangeBroadcasting.remove(this);
+ }
+ // Paper end - optimise chunk tick iteration
}
// Paper end
@@ -258,7 +268,7 @@ public class ChunkHolder {
if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
if (this.changedBlocksPerSection[i] == null) {
- this.hasChangedSections = true;
+ this.hasChangedSections = true; this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
this.changedBlocksPerSection[i] = new ShortOpenHashSet();
}
@@ -281,6 +291,7 @@ public class ChunkHolder {
int k = this.lightEngine.getMaxLightSection();
if (y >= j && y <= k) {
+ this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
int l = y - j;
if (lightType == LightLayer.SKY) {
@@ -295,8 +306,19 @@ public class ChunkHolder {
}
}
+ // Paper start - optimise chunk tick iteration
+ public final boolean needsBroadcastChanges() {
+ return this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty();
+ }
+
+ private void addToBroadcastMap() {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkHolder update");
+ this.chunkMap.needsChangeBroadcasting.add(this);
+ }
+ // Paper end - optimise chunk tick iteration
+
public void broadcastChanges(LevelChunk chunk) {
- if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
+ if (this.needsBroadcastChanges()) { // Paper - moved into above, other logic needs to call
Level world = chunk.getLevel();
int i = 0;
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index b34c90497a5492c289839ba74df9f2f27e29370e..e811c7d617b8c9cc684bc0a58a98d5ecfe11db02 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -162,6 +162,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
private final Queue<Runnable> unloadQueue;
int viewDistance;
public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
+ public final ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new ReferenceOpenHashSet<>();
// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
public final CallbackExecutor callbackExecutor = new CallbackExecutor();
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 9f7ec687e6cf971bb9699e9f4ad7ebe37a3ef882..e585d0047f1dbafeb2bcacf19bd38f3d4b9ab53e 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -47,6 +47,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemp
import net.minecraft.world.level.storage.DimensionDataStorage;
import net.minecraft.world.level.storage.LevelData;
import net.minecraft.world.level.storage.LevelStorageSource;
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
public class ServerChunkCache extends ChunkSource {
@@ -808,34 +809,42 @@ public class ServerChunkCache extends ChunkSource {
this.lastSpawnState = spawnercreature_d;
gameprofilerfiller.popPush("filteringLoadedChunks");
- List<ServerChunkCache.ChunkAndHolder> list = Lists.newArrayListWithCapacity(l);
- Iterator iterator = this.chunkMap.getChunks().iterator();
+ // Paper - moved down
this.level.timings.chunkTicks.startTiming(); // Paper
- while (iterator.hasNext()) {
- ChunkHolder playerchunk = (ChunkHolder) iterator.next();
- LevelChunk chunk = playerchunk.getTickingChunk();
-
- if (chunk != null) {
- list.add(new ServerChunkCache.ChunkAndHolder(chunk, playerchunk));
- }
- }
+ // Paper - moved down
gameprofilerfiller.popPush("spawnAndTick");
boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
- Collections.shuffle(list);
+ // Paper - only shuffle if per-player mob spawning is disabled
// Paper - moved natural spawn event up
- Iterator iterator1 = list.iterator();
+ // Paper start - optimise chunk tick iteration
+ Iterator<LevelChunk> iterator1;
+ if (this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ iterator1 = this.entityTickingChunks.iterator();
+ } else {
+ iterator1 = this.entityTickingChunks.unsafeIterator();
+ List<LevelChunk> shuffled = Lists.newArrayListWithCapacity(this.entityTickingChunks.size());
+ while (iterator1.hasNext()) {
+ shuffled.add(iterator1.next());
+ }
+ Collections.shuffle(shuffled);
+ iterator1 = shuffled.iterator();
+ }
+ try {
while (iterator1.hasNext()) {
- ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
- LevelChunk chunk1 = chunkproviderserver_a.chunk;
+ LevelChunk chunk1 = iterator1.next();
+ ChunkHolder holder = chunk1.playerChunk;
+ if (holder != null) {
+ // Paper - move down
+ // Paper end - optimise chunk tick iteration
ChunkPos chunkcoordintpair = chunk1.getPos();
- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
+ if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
chunk1.incrementInhabitedTime(j);
- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
}
@@ -843,7 +852,16 @@ public class ServerChunkCache extends ChunkSource {
this.level.tickChunk(chunk1, k);
}
}
+ // Paper start - optimise chunk tick iteration
+ }
+ }
+
+ } finally {
+ if (iterator1 instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator safeIterator) {
+ safeIterator.finishedIterating();
+ }
}
+ // Paper end - optimise chunk tick iteration
this.level.timings.chunkTicks.stopTiming(); // Paper
gameprofilerfiller.popPush("customSpawners");
if (flag2) {
@@ -851,15 +869,24 @@ public class ServerChunkCache extends ChunkSource {
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
} // Paper - timings
}
-
- gameprofilerfiller.popPush("broadcast");
- list.forEach((chunkproviderserver_a1) -> {
- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
- chunkproviderserver_a1.holder.broadcastChanges(chunkproviderserver_a1.chunk);
- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
- });
gameprofilerfiller.pop();
+ // Paper start - use set of chunks requiring updates, rather than iterating every single one loaded
+ gameprofilerfiller.popPush("broadcast");
+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
+ if (!this.chunkMap.needsChangeBroadcasting.isEmpty()) {
+ ReferenceOpenHashSet<ChunkHolder> copy = this.chunkMap.needsChangeBroadcasting.clone();
+ this.chunkMap.needsChangeBroadcasting.clear();
+ for (ChunkHolder holder : copy) {
+ holder.broadcastChanges(holder.getFullChunkNowUnchecked()); // LevelChunks are NEVER unloaded
+ if (holder.needsBroadcastChanges()) {
+ // I DON'T want to KNOW what DUMB plugins might be doing.
+ this.chunkMap.needsChangeBroadcasting.add(holder);
+ }
+ }
+ }
+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
gameprofilerfiller.pop();
+ // Paper end - use set of chunks requiring updates, rather than iterating every single one loaded
this.chunkMap.tick();
}
}