geforkt von Mirrors/Paper
dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
23 Zeilen
1.2 KiB
Diff
23 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 26 Apr 2024 19:08:37 -0700
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Subject: [PATCH] Fix shield disable inconsistency
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In vanilla, if the damage source is tagged as a projectile,
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it will not disable the shield if the attacker is holding
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an axe item.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 09336e1e21b7bbed7d9730967d5a799c9029332e..fd6b21f7a196e1232c0bb03335bd78417f55c5bb 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2325,7 +2325,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
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Entity entity = damagesource.getDirectEntity();
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- if (entity instanceof LivingEntity) {
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+ if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity) { // Paper - Fix shield disable inconsistency
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this.blockUsingShield((LivingEntity) entity);
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}
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}
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