Paper/patches/server/0827-Fix-spigot-sound-playing-for-BlockItem-ItemStacks.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

24 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Thu, 8 Jun 2023 20:23:13 -0400
Subject: [PATCH] Fix spigot sound playing for BlockItem ItemStacks
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index 96a7e80e3efab1bf626fb7aff61e095ca09789d4..f0b166a7fbeb222b97b5f2770c20d98df5d9bcc8 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -571,7 +571,11 @@ public final class ItemStack implements DataComponentHolder {
// SPIGOT-1288 - play sound stripped from ItemBlock
if (this.item instanceof BlockItem) {
- SoundType soundeffecttype = ((BlockItem) this.item).getBlock().defaultBlockState().getSoundType(); // TODO: not strictly correct, however currently only affects decorated pots
+ // Paper start - Fix spigot sound playing for BlockItem ItemStacks
+ BlockPos position = new net.minecraft.world.item.context.BlockPlaceContext(context).getClickedPos();
+ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
+ SoundType soundeffecttype = blockData.getSoundType();
+ // Paper end - Fix spigot sound playing for BlockItem ItemStacks
world.playSound(entityhuman, blockposition, soundeffecttype.getPlaceSound(), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
}