Paper/patches/server/0808-Fix-text-display-error-on-spawn.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

20 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Thu, 16 Mar 2023 16:27:50 +0100
Subject: [PATCH] Fix text display error on spawn
diff --git a/src/main/java/net/minecraft/world/entity/Display.java b/src/main/java/net/minecraft/world/entity/Display.java
index bd56721485b3b4ac81c97d60fc2a83bfc20977c0..a658943669cdfd49f66ba713505d11b33306ed86 100644
--- a/src/main/java/net/minecraft/world/entity/Display.java
+++ b/src/main/java/net/minecraft/world/entity/Display.java
@@ -892,7 +892,7 @@ public abstract class Display extends Entity {
b = loadFlag(b, nbt, "default_background", (byte)4);
Optional<Display.TextDisplay.Align> optional = Display.TextDisplay.Align.CODEC
.decode(NbtOps.INSTANCE, nbt.get("alignment"))
- .resultOrPartial(Util.prefix("Display entity", Display.LOGGER::error))
+ .result() // Paper - Hide text display error on spawn
.map(Pair::getFirst);
if (optional.isPresent()) {
b = switch ((Display.TextDisplay.Align)optional.get()) {