geforkt von Mirrors/Paper
e0b057c30f
Previous fix for SPIGOT-1903 only applied to world changes, but many other cases of players been teleporting can cause that same bug. So call it any time setPosition is called to ensure we never falsely trigger "moved too quickly" And this commit may be considered evil to some people.
34 Zeilen
1.7 KiB
Diff
34 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Apr 2016 22:36:10 -0400
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Subject: [PATCH] SPIGOT-1903: Update PlayerConnection on teleporting players
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Otherwise the player will trigger a "moved too quickly" next movement packet
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and rubber band.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener {
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this.locX = d0;
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this.locY = d1;
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this.locZ = d2;
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+ if (this instanceof EntityPlayer && ((EntityPlayer) this).playerConnection != null) ((EntityPlayer) this).playerConnection.captureCurrentPosition(); // Paper
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float f = this.width / 2.0F;
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float f1 = this.length;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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- private void d() {
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+ public void captureCurrentPosition() { d(); } private void d() { // Paper // OBFHELPER
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this.l = this.player.locX;
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this.m = this.player.locY;
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this.n = this.player.locZ;
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--
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