Paper/Spigot-Server-Patches/0411-Prevent-rayTrace-from-loading-chunks.patch
Shane Freeder 0318e62b45
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0969eedc Clarify furnace burn time behaviour as per SPIGOT-844
16453bfd SPIGOT-4503: Add API to insert complete ItemStack into Jukebox

CraftBukkit Changes:
dff66dfc Reduce copying of positions from block states
91cae6ef SPIGOT-4387: Durability looping from cancelled BlockPlaceEvent
24c5e68c SPIGOT-4493: Allow burnt out furnaces to remain lit like Vanilla whilst retaining SPIGOT-844 API
bc943daf Fix Jukebox API not synchronizing playing data with state
fe89a8c1 SPIGOT-4503: Add API to insert complete ItemStack into Jukebox
fc102494 Make CraftBlockState use BlockPosition
89ab4887 SPIGOT-4543: Jukebox playing calls should not use legacy data
6ff5a64c SPIGOT-4541: Cancelled bucket events require inventory update
2018-12-23 17:04:13 +00:00

36 Zeilen
2.0 KiB
Diff

From 98676ff5b942b199f53538a3cef8268133d750c8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 26 Nov 2018 19:21:58 -0500
Subject: [PATCH] Prevent rayTrace from loading chunks
ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index c702b94ef..26327895b 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -858,7 +858,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
int i1 = MathHelper.floor(d1);
int j1 = MathHelper.floor(d2);
BlockPosition blockposition = new BlockPosition(l, i1, j1);
- IBlockData iblockdata = this.getType(blockposition);
+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata == null) return null; // Paper
Fluid fluid = this.getFluid(blockposition);
boolean flag2;
boolean flag3;
@@ -980,7 +981,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
i1 = MathHelper.floor(d1) - (enumdirection == EnumDirection.UP ? 1 : 0);
j1 = MathHelper.floor(d2) - (enumdirection == EnumDirection.SOUTH ? 1 : 0);
blockposition = new BlockPosition(l, i1, j1);
- IBlockData iblockdata1 = this.getType(blockposition);
+ IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata1 == null) return null; // Paper
Fluid fluid1 = this.getFluid(blockposition);
if (!flag || iblockdata1.getMaterial() == Material.PORTAL || !iblockdata1.getCollisionShape(this, blockposition).isEmpty()) {
--
2.20.1