Paper/Spigot-Server-Patches/0399-MC-136865-Use-valid-item-for-enchantment-checks-on-b.patch
Shane Freeder 0318e62b45
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0969eedc Clarify furnace burn time behaviour as per SPIGOT-844
16453bfd SPIGOT-4503: Add API to insert complete ItemStack into Jukebox

CraftBukkit Changes:
dff66dfc Reduce copying of positions from block states
91cae6ef SPIGOT-4387: Durability looping from cancelled BlockPlaceEvent
24c5e68c SPIGOT-4493: Allow burnt out furnaces to remain lit like Vanilla whilst retaining SPIGOT-844 API
bc943daf Fix Jukebox API not synchronizing playing data with state
fe89a8c1 SPIGOT-4503: Add API to insert complete ItemStack into Jukebox
fc102494 Make CraftBlockState use BlockPosition
89ab4887 SPIGOT-4543: Jukebox playing calls should not use legacy data
6ff5a64c SPIGOT-4541: Cancelled bucket events require inventory update
2018-12-23 17:04:13 +00:00

35 Zeilen
1.9 KiB
Diff

From d00faa76bc2931fcc2fd721bc2057ad5c0904ac9 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Thu, 1 Nov 2018 14:50:05 -0700
Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block
break
When an itemstack runs out of durability, the amount is reduced to
0 which then marks the item as invalid. This causes the last unit
of durability to not apply enchantments as the enchantment level
check sees the item as a dud.
keep the clone of the item used to a non empty value so it represents
the item used.
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 23fc4d8e1..0b6c25936 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -375,10 +375,11 @@ public class PlayerInteractManager {
ItemStack itemstack1 = this.player.getItemInMainHand();
boolean flag1 = this.player.hasBlock(iblockdata);
+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use
itemstack1.a(this.world, iblockdata, blockposition, this.player);
// CraftBukkit start - Check if block should drop items
if (flag && flag1 && event.isDropItems()) {
- ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack();
+ //ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); // Paper - MC-136865 - move up
iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
}
--
2.20.1