geforkt von Mirrors/Paper
0318e62b45
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0969eedc Clarify furnace burn time behaviour as per SPIGOT-844 16453bfd SPIGOT-4503: Add API to insert complete ItemStack into Jukebox CraftBukkit Changes:dff66dfc
Reduce copying of positions from block states91cae6ef
SPIGOT-4387: Durability looping from cancelled BlockPlaceEvent24c5e68c
SPIGOT-4493: Allow burnt out furnaces to remain lit like Vanilla whilst retaining SPIGOT-844 APIbc943daf
Fix Jukebox API not synchronizing playing data with statefe89a8c1
SPIGOT-4503: Add API to insert complete ItemStack into Jukeboxfc102494
Make CraftBlockState use BlockPosition89ab4887
SPIGOT-4543: Jukebox playing calls should not use legacy data6ff5a64c
SPIGOT-4541: Cancelled bucket events require inventory update
35 Zeilen
1.9 KiB
Diff
35 Zeilen
1.9 KiB
Diff
From d00faa76bc2931fcc2fd721bc2057ad5c0904ac9 Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Thu, 1 Nov 2018 14:50:05 -0700
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Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block
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break
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When an itemstack runs out of durability, the amount is reduced to
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0 which then marks the item as invalid. This causes the last unit
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of durability to not apply enchantments as the enchantment level
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check sees the item as a dud.
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keep the clone of the item used to a non empty value so it represents
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the item used.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 23fc4d8e1..0b6c25936 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -375,10 +375,11 @@ public class PlayerInteractManager {
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ItemStack itemstack1 = this.player.getItemInMainHand();
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boolean flag1 = this.player.hasBlock(iblockdata);
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+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use
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itemstack1.a(this.world, iblockdata, blockposition, this.player);
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// CraftBukkit start - Check if block should drop items
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if (flag && flag1 && event.isDropItems()) {
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- ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack();
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+ //ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); // Paper - MC-136865 - move up
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iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
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}
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--
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2.20.1
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