Paper/patches/server/0933-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
2023-09-23 22:35:37 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index eae08569a3e338641740bf1ca8e92bc8e8455cdd..a35b98e92a8afaa1d61e86a614466e64ef6e948f 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1695,6 +1695,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
+ // Paper start
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+ return;
+ }
+ // Paper end
this.gameEventDispatcher.post(event, emitterPos, emitter);
}