geforkt von Mirrors/Paper
01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
55 Zeilen
3.3 KiB
Diff
55 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 2 Feb 2022 13:50:06 -0800
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Subject: [PATCH] Trigger bee_nest_destroyed trigger in the correct place
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 1ad1f958a9b6e1bc21f1c505aa7ea54950de6cad..9378e83a67a70dbb1fb4f05b33f1e553d008e62b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -419,12 +419,16 @@ public class ServerPlayerGameMode {
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block.destroy(this.level, pos, iblockdata);
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}
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+ ItemStack mainHandStack = null; // Paper
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+ boolean isCorrectTool = false; // Paper
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if (this.isCreative()) {
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// return true; // CraftBukkit
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} else {
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ItemStack itemstack = this.player.getMainHandItem();
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ItemStack itemstack1 = itemstack.copy();
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boolean flag1 = this.player.hasCorrectToolForDrops(iblockdata);
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+ mainHandStack = itemstack1; // Paper
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+ isCorrectTool = flag1; // Paper
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itemstack.mineBlock(this.level, iblockdata, pos, this.player);
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if (flag && flag1 && event.isDropItems()) { // CraftBukkit - Check if block should drop items
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@@ -445,6 +449,13 @@ public class ServerPlayerGameMode {
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if (flag && event != null) {
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iblockdata.getBlock().popExperience(this.level, pos, event.getExpToDrop(), this.player); // Paper
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}
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+ // Paper start - trigger after items are dropped (check impls of block#playerDestroy)
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+ if (mainHandStack != null) {
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+ if (flag && isCorrectTool && event.isDropItems() && block instanceof net.minecraft.world.level.block.BeehiveBlock && tileentity instanceof net.minecraft.world.level.block.entity.BeehiveBlockEntity beehiveBlockEntity) { // simulates the guard on block#playerDestroy above
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+ CriteriaTriggers.BEE_NEST_DESTROYED.trigger(player, iblockdata, mainHandStack, beehiveBlockEntity.getOccupantCount());
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+ }
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+ }
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+ // Paper end
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return true;
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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index 1aaab26c59bb9255955aff34ea1d057b88152768..0e61c47307b9e06eddc43a3aa5f8ae9da24acd08 100644
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--- a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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@@ -88,7 +88,7 @@ public class BeehiveBlock extends BaseEntityBlock {
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this.angerNearbyBees(world, pos);
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}
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- CriteriaTriggers.BEE_NEST_DESTROYED.trigger((ServerPlayer) player, state, stack, tileentitybeehive.getOccupantCount());
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+ // CriteriaTriggers.BEE_NEST_DESTROYED.trigger((ServerPlayer) player, state, stack, tileentitybeehive.getOccupantCount()); // Paper - moved until after items are dropped
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}
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}
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