Paper/patches/server/0723-Use-correct-LevelStem-registry-when-loading-default-.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

46 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Sat, 16 Oct 2021 17:38:35 -0700
Subject: [PATCH] Use correct LevelStem registry when loading default
end/nether
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
diff --git a/src/main/java/net/minecraft/resources/RegistryLoader.java b/src/main/java/net/minecraft/resources/RegistryLoader.java
index 8da1226a6c293abb038d10c7921a77ed71ad06cc..f958f0ae738a6fb26400e17e54c8d69e95268cdd 100644
--- a/src/main/java/net/minecraft/resources/RegistryLoader.java
+++ b/src/main/java/net/minecraft/resources/RegistryLoader.java
@@ -46,6 +46,12 @@ public class RegistryLoader {
RegistryLoader.ReadCache<E> readCache = this.readCache(registryRef);
DataResult<Holder<E>> dataResult = readCache.values.get(entryKey);
if (dataResult != null) {
+ // Paper start - register in registry due to craftbukkit running this 3 times instead of once
+ if (registryRef == (ResourceKey) Registry.LEVEL_STEM_REGISTRY && dataResult.result().isPresent()) {
+ // OptionalInt.empty() because the LevelStem registry is only loaded from the resource manager, not the InMemory resource access
+ registry.registerOrOverride(java.util.OptionalInt.empty(), entryKey, dataResult.result().get().value(), dataResult.lifecycle());
+ }
+ // Paper end
return dataResult;
} else {
Holder<E> holder = registry.getOrCreateHolderOrThrow(entryKey);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 8e4b1d9d84c41b6f3b599c85e551f9f98025c917..9011dbbe6302deb7318d31b9db3d2419a1871c07 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -553,7 +553,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
long i = generatorsettings.seed();
long j = BiomeManager.obfuscateSeed(i);
List<CustomSpawner> list = ImmutableList.of(new PhantomSpawner(), new PatrolSpawner(), new CatSpawner(), new VillageSiege(), new WanderingTraderSpawner(iworlddataserver));
- LevelStem worlddimension = (LevelStem) iregistry.get(dimensionKey);
+ // Paper start - Use correct LevelStem registry
+ final LevelStem worlddimension;
+ if (dimensionKey == LevelStem.END || dimensionKey == LevelStem.NETHER) {
+ worlddimension = generatorsettings.dimensions().get(dimensionKey);
+ } else {
+ worlddimension = iregistry.get(dimensionKey);
+ }
+ // Paper end
org.bukkit.generator.WorldInfo worldInfo = new org.bukkit.craftbukkit.generator.CraftWorldInfo(iworlddataserver, worldSession, org.bukkit.World.Environment.getEnvironment(dimension), worlddimension.typeHolder().value());
if (biomeProvider == null && gen != null) {