Paper/patches/server/0532-Additional-Block-Material-API-s.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

41 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 30 Dec 2020 19:43:01 -0500
Subject: [PATCH] Additional Block Material API's
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Adds API for buildable, replaceable, burnable too.
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
index 653dcec33f83ab490af424faa6ede7df07d41742..817d7143fb60916a6747ee4b9f7c77becd9071c1 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
@@ -463,6 +463,25 @@ public class CraftBlock implements Block {
return this.getNMS().getMaterial().isLiquid();
}
+ // Paper start
+ @Override
+ public boolean isBuildable() {
+ return getNMS().getMaterial().isSolid(); // This is in fact isSolid, despite the fact that isSolid below returns blocksMotion
+ }
+ @Override
+ public boolean isBurnable() {
+ return getNMS().getMaterial().isFlammable();
+ }
+ @Override
+ public boolean isReplaceable() {
+ return getNMS().getMaterial().isReplaceable();
+ }
+ @Override
+ public boolean isSolid() {
+ return getNMS().getMaterial().blocksMotion();
+ }
+ // Paper end
+
@Override
public PistonMoveReaction getPistonMoveReaction() {
return PistonMoveReaction.getById(this.getNMS().getPistonPushReaction().ordinal());