Paper/patches/server/0462-Fix-regex-mistake-in-CB-NBT-int-deserialization.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

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1.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: mbax <matt@phozop.net>
Date: Mon, 17 Aug 2020 12:17:37 -0400
Subject: [PATCH] Fix regex mistake in CB NBT int deserialization
The existing regex is too open and allows for the absence of any actual
number data, detecting an NBT entry of just the letter "i" in upper or
lower case. This causes a single-character NBT entry to be processed as
an integer ending in "i", passing an empty String to to Integer.parseInt,
triggering an exception in loading the item.
This commit forces numbers to be present prior to the ending "i"
letter.
diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftNBTTagConfigSerializer.java b/src/main/java/org/bukkit/craftbukkit/util/CraftNBTTagConfigSerializer.java
index a7f4054002bd176fccf8357e9a23de66dd9e0dc5..207e4302161b3abe2ade56c9dc9c31820010fa42 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/CraftNBTTagConfigSerializer.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftNBTTagConfigSerializer.java
@@ -19,7 +19,7 @@ import net.minecraft.nbt.TagParser;
public class CraftNBTTagConfigSerializer {
private static final Pattern ARRAY = Pattern.compile("^\\[.*]");
- private static final Pattern INTEGER = Pattern.compile("[-+]?(?:0|[1-9][0-9]*)?i", Pattern.CASE_INSENSITIVE);
+ private static final Pattern INTEGER = Pattern.compile("[-+]?(?:0|[1-9][0-9]*)i", Pattern.CASE_INSENSITIVE); // Paper - fix regex
private static final Pattern DOUBLE = Pattern.compile("[-+]?(?:[0-9]+[.]?|[0-9]*[.][0-9]+)(?:e[-+]?[0-9]+)?d", Pattern.CASE_INSENSITIVE);
private static final TagParser MOJANGSON_PARSER = new TagParser(new StringReader(""));