Paper/src/main/java/net/minecraft/server/ContainerChest.java
2014-03-21 23:56:34 -04:00

105 Zeilen
3.2 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerChest extends Container {
public IInventory container; // CraftBukkit - private->public
private int f;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventory inventory;
if (this.container instanceof PlayerInventory) {
inventory = new org.bukkit.craftbukkit.inventory.CraftInventoryPlayer((PlayerInventory) this.container);
} else if (this.container instanceof InventoryLargeChest) {
inventory = new org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest((InventoryLargeChest) this.container);
} else {
inventory = new CraftInventory(this.container);
}
bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
public ContainerChest(IInventory iinventory, IInventory iinventory1) {
this.container = iinventory1;
this.f = iinventory1.getSize() / 9;
iinventory1.startOpen();
int i = (this.f - 4) * 18;
// CraftBukkit start - Save player
// TODO: Should we check to make sure it really is an InventoryPlayer?
this.player = (PlayerInventory) iinventory;
// CraftBukkit end
int j;
int k;
for (j = 0; j < this.f; ++j) {
for (k = 0; k < 9; ++k) {
this.a(new Slot(iinventory1, k + j * 9, 8 + k * 18, 18 + j * 18));
}
}
for (j = 0; j < 3; ++j) {
for (k = 0; k < 9; ++k) {
this.a(new Slot(iinventory, k + j * 9 + 9, 8 + k * 18, 103 + j * 18 + i));
}
}
for (j = 0; j < 9; ++j) {
this.a(new Slot(iinventory, j, 8 + j * 18, 161 + i));
}
}
public boolean a(EntityHuman entityhuman) {
if (!this.checkReachable) return true; // CraftBukkit
return this.container.a(entityhuman);
}
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.c.get(i);
if (slot != null && slot.hasItem()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i < this.f * 9) {
if (!this.a(itemstack1, this.f * 9, this.c.size(), true)) {
return null;
}
} else if (!this.a(itemstack1, 0, this.f * 9, false)) {
return null;
}
if (itemstack1.count == 0) {
slot.set((ItemStack) null);
} else {
slot.f();
}
}
return itemstack;
}
public void b(EntityHuman entityhuman) {
super.b(entityhuman);
this.container.l_();
}
public IInventory e() {
return this.container;
}
}