From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 17:17:54 -0700
Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent


diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
index d2be2ad2e3665728e614a89dd62ef9237f1d3ce6..359e385bd6854a4b146cd0a54badb9c3d31ca12d 100644
--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
@@ -14,17 +14,30 @@ public class PlayerRespawnEvent extends PlayerEvent {
     private Location respawnLocation;
     private final boolean isBedSpawn;
     private final boolean isAnchorSpawn;
+    private final java.util.Set<RespawnFlag> respawnFlags; // Paper
 
     @Deprecated
     public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
         this(respawnPlayer, respawnLocation, isBedSpawn, false);
     }
 
+    @Deprecated // Paper
     public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn) {
+        // Paper start
+        this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.builder());
+    }
+
+    public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
+        // Paper end
         super(respawnPlayer);
         this.respawnLocation = respawnLocation;
         this.isBedSpawn = isBedSpawn;
         this.isAnchorSpawn = isAnchorSpawn;
+        // Paper start
+        if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
+        if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
+        this.respawnFlags = respawnFlags.build();
+        // Paper end
     }
 
     /**
@@ -77,4 +90,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
     public static HandlerList getHandlerList() {
         return handlers;
     }
+
+    // Paper start
+    /**
+     * Get the set of flags that apply to this respawn.
+     *
+     * @return an immutable set of the flags that apply to this respawn
+     */
+    @NotNull
+    public java.util.Set<RespawnFlag> getRespawnFlags() {
+        return respawnFlags;
+    }
+
+    public enum RespawnFlag {
+        /**
+         * Will use the bed spawn location
+         */
+        BED_SPAWN,
+        /**
+         * Will use the respawn anchor location
+         */
+        ANCHOR_SPAWN,
+        /**
+         * Is caused by going to the end portal in the end.
+         */
+        END_PORTAL,
+    }
+    // Paper end
 }