From ed806f08a7583b79b1b77d6607b2ceac985b966e Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 14 Apr 2016 21:01:39 -0400 Subject: [PATCH] Fix Bugs with Spigot Mob Spawn Logic Spigot drastically altered vanilla mob spawn logic and caused a few issues. 1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring other entities in the world, and causing the world to go over its intended limit. Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API 2) Spigot was using 16x16 division instead of vanilla 17x17 division. This patch returns mob counting to use all loaded chunks, and 17x17 division. diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index e36525a..3419d0f 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -680,7 +680,7 @@ public class Chunk { i = this.entitySlices.length - 1; } - this.entitySlices[i].remove(entity); + if (!this.entitySlices[i].remove(entity)) { return; } // Paper // Paper start - update counts if (entity instanceof EntityItem) { itemCounts[i]--; diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java index ea0a145..689d664 100644 --- a/src/main/java/net/minecraft/server/SpawnerCreature.java +++ b/src/main/java/net/minecraft/server/SpawnerCreature.java @@ -23,6 +23,15 @@ public final class SpawnerCreature { // Spigot start - get entity count only from chunks being processed in b private int getEntityCount(WorldServer server, Class oClass) { + // Paper start - use entire world, not just active chunks. Spigot broke vanilla expectations. + if (true) { + return server + .getChunkProviderServer() + .chunks.values() + .stream() + .collect(java.util.stream.Collectors.summingInt(c -> c.entityCount.get(oClass))); + } + // Paper end int i = 0; Iterator it = this.b.iterator(); while ( it.hasNext() ) @@ -128,7 +137,7 @@ public final class SpawnerCreature { int l1 = limit * i / a; // CraftBukkit - use per-world limits */ // Paper end - if ((mobcnt = getEntityCount(worldserver, enumcreaturetype.a())) <= limit * i / 256) { + if ((mobcnt = getEntityCount(worldserver, enumcreaturetype.a())) <= limit * i / 289) { // Paper - use 17x17 like vanilla (a at top of file) BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition(); Iterator iterator1 = this.b.iterator(); -- 2.9.2.windows.1