From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Tue, 4 Sep 2018 15:02:00 -0500 Subject: [PATCH] Expose attack cooldown methods for Player diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java index d9e5d71a87140c90b79902887bd2f481f02956dc..afc665bfe9d527ca8d19f3ab9df0900d87f2d3f2 100644 --- a/src/main/java/net/minecraft/server/EntityHuman.java +++ b/src/main/java/net/minecraft/server/EntityHuman.java @@ -2006,14 +2006,17 @@ public abstract class EntityHuman extends EntityLiving { this.datawatcher.set(EntityHuman.bs, nbttagcompound); } + public float getCooldownPeriod() { return this.eR(); } // Paper - OBFHELPER public float eR() { return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D); } + public float getCooledAttackStrength(float adjustTicks) { return getAttackCooldown(adjustTicks); } // Paper - OBFHELPER public float getAttackCooldown(float f) { return MathHelper.a(((float) this.aA + f) / this.eR(), 0.0F, 1.0F); } + public void resetCooldown() { this.ey(); } // Paper - OBFHELPER public void resetAttackCooldown() { this.aA = 0; } diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java index b40666d74c88e1af8ff126c780f17b357a2ab86b..a5d324f6d045c81d55a6bcc638205f509b151da4 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java @@ -1950,6 +1950,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player { getInventory().setItemInMainHand(hand); } + // Paper start + public float getCooldownPeriod() { + return getHandle().getCooldownPeriod(); + } + + public float getCooledAttackStrength(float adjustTicks) { + return getHandle().getCooledAttackStrength(adjustTicks); + } + + public void resetCooldown() { + getHandle().resetCooldown(); + } + // Paper end + // Spigot start private final Player.Spigot spigot = new Player.Spigot() {