From 78858b4afe31d5113d447014455190134e115a14 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 26 Aug 2018 20:49:50 -0400
Subject: [PATCH] Optimize RegistryMaterials

Use larger initial sizes to increase bucket capacity on the BiMap

BiMap.get was seen to be using a good bit of CPU time.

diff --git a/src/main/java/net/minecraft/server/RegistryMaterials.java b/src/main/java/net/minecraft/server/RegistryMaterials.java
index 2d6a7b3a4..8477febca 100644
--- a/src/main/java/net/minecraft/server/RegistryMaterials.java
+++ b/src/main/java/net/minecraft/server/RegistryMaterials.java
@@ -16,8 +16,8 @@ import org.apache.logging.log4j.Logger;
 public class RegistryMaterials<T> extends IRegistryWritable<T> {
 
     protected static final Logger LOGGER = LogManager.getLogger();
-    protected final RegistryID<T> b = new RegistryID<>(256);
-    protected final BiMap<MinecraftKey, T> c = HashBiMap.create();
+    protected final RegistryID<T> b = new RegistryID<>(2048); // Paper - use bigger expected size to reduce collisions
+    protected final BiMap<MinecraftKey, T> c = HashBiMap.create(2048); // Paper - use bigger expected size to reduce collisions
     protected Object[] d;
     private int V;
 
@@ -101,6 +101,6 @@ public class RegistryMaterials<T> extends IRegistryWritable<T> {
             this.d = collection.toArray(new Object[collection.size()]);
         }
 
-        return this.d[random.nextInt(this.d.length)];
+        return (T) this.d[random.nextInt(this.d.length)]; // Paper - Decompile fix
     }
 }
-- 
2.25.0.windows.1