package org.bukkit.craftbukkit; import org.bukkit.ChunkSnapshot; import org.bukkit.block.Biome; import org.bukkit.craftbukkit.block.CraftBlock; import net.minecraft.server.BiomeBase; /** * Represents a static, thread-safe snapshot of chunk of blocks * Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering) */ public class CraftChunkSnapshot implements ChunkSnapshot { private final int x, z; private final String worldname; private final byte[] buf; // Flat buffer in uncompressed chunk file format private final byte[] hmap; // Height map private final long captureFulltime; private final BiomeBase[] biome; private final double[] biomeTemp; private final double[] biomeRain; private static final int BLOCKDATA_OFF = 32768; private static final int BLOCKLIGHT_OFF = BLOCKDATA_OFF + 16384; private static final int SKYLIGHT_OFF = BLOCKLIGHT_OFF + 16384; CraftChunkSnapshot(int x, int z, String wname, long wtime, byte[] buf, byte[] hmap, BiomeBase[] biome, double[] biomeTemp, double[] biomeRain) { this.x = x; this.z = z; this.worldname = wname; this.captureFulltime = wtime; this.buf = buf; this.hmap = hmap; this.biome = biome; this.biomeTemp = biomeTemp; this.biomeRain = biomeRain; } public int getX() { return x; } public int getZ() { return z; } public String getWorldName() { return worldname; } public int getBlockTypeId(int x, int y, int z) { return buf[x << 11 | z << 7 | y] & 255; } public int getBlockData(int x, int y, int z) { int off = ((x << 10) | (z << 6) | (y >> 1)) + BLOCKDATA_OFF; return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF); } public int getBlockSkyLight(int x, int y, int z) { int off = ((x << 10) | (z << 6) | (y >> 1)) + SKYLIGHT_OFF; return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF); } public int getBlockEmittedLight(int x, int y, int z) { int off = ((x << 10) | (z << 6) | (y >> 1)) + BLOCKLIGHT_OFF; return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF); } public int getHighestBlockYAt(int x, int z) { return hmap[z << 4 | x] & 255; } public Biome getBiome(int x, int z) { return CraftBlock.biomeBaseToBiome(biome[z << 4 | x]); } public double getRawBiomeTemperature(int x, int z) { return biomeTemp[z << 4 | x]; } public double getRawBiomeRainfall(int x, int z) { return biomeRain[z << 4 | x]; } public long getCaptureFullTime() { return captureFulltime; } }