package net.minecraft.server; import java.util.Random; import org.bukkit.craftbukkit.CraftBlock; import org.bukkit.craftbukkit.CraftPlayer; import org.bukkit.event.Event.Type; import org.bukkit.event.block.BlockInteractEvent; public class BlockDoor extends Block { protected BlockDoor(int i, Material material) { super(i, material); bg = 97; if (material == Material.e) { bg++; } float f = 0.5F; float f1 = 1.0F; a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } public boolean a() { return false; } public AxisAlignedBB d(World world, int i, int j, int k) { a(world, i, j, k); return super.d(world, i, j, k); } public void a(IBlockAccess iblockaccess, int i, int j, int k) { b(d(iblockaccess.b(i, j, k))); } public void b(int i) { float f = 0.1875F; a(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F); if (i == 0) { a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } if (i == 1) { a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } if (i == 2) { a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } if (i == 3) { a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } public void b(World world, int i, int j, int k, EntityPlayer entityplayer) { a(world, i, j, k, entityplayer); } public boolean a(World world, int i, int j, int k, EntityPlayer entityplayer) { if (bs == Material.e) { return true; } int l = world.b(i, j, k); if ((l & 8) != 0) { if (world.a(i, j - 1, k) == bh) { a(world, i, j - 1, k, entityplayer); } return true; } // Craftbukkit start - Interact Door CraftBlock block = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k); CraftPlayer player = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer); BlockInteractEvent bie = new BlockInteractEvent(Type.BLOCK_INTERACT, block, player); ((WorldServer) world).getServer().getPluginManager().callEvent(bie); // Craftbukkit the client updates the doors before the server does it's thing. // Forcibly send correct data. if (bie.isCancelled()) { ((EntityPlayerMP) entityplayer).a.b(new Packet53BlockChange(i, j, k, (WorldServer) world)); ((EntityPlayerMP) entityplayer).a.b(new Packet53BlockChange(i, j + 1, k, (WorldServer) world)); return true; } if (world.a(i, j + 1, k) == bh) { world.b(i, j + 1, k, (l ^ 4) + 8); } world.b(i, j, k, l ^ 4); world.b(i, j - 1, k, i, j, k); if (Math.random() < 0.5D) { world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "random.door_open", 1.0F, world.l.nextFloat() * 0.1F + 0.9F); } else { world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "random.door_close", 1.0F, world.l.nextFloat() * 0.1F + 0.9F); } return true; } public void a(World world, int i, int j, int k, boolean flag) { int l = world.b(i, j, k); if ((l & 8) != 0) { if (world.a(i, j - 1, k) == bh) { a(world, i, j - 1, k, flag); } return; } boolean flag1 = (world.b(i, j, k) & 4) > 0; if (flag1 == flag) { return; } if (world.a(i, j + 1, k) == bh) { world.b(i, j + 1, k, (l ^ 4) + 8); } world.b(i, j, k, l ^ 4); world.b(i, j - 1, k, i, j, k); if (Math.random() < 0.5D) { world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "random.door_open", 1.0F, world.l.nextFloat() * 0.1F + 0.9F); } else { world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "random.door_close", 1.0F, world.l.nextFloat() * 0.1F + 0.9F); } } public void b(World world, int i, int j, int k, int l) { int i1 = world.b(i, j, k); if ((i1 & 8) != 0) { if (world.a(i, j - 1, k) != bh) { world.d(i, j, k, 0); } if (l > 0 && Block.m[l].c()) { b(world, i, j - 1, k, l); } } else { boolean flag = false; if (world.a(i, j + 1, k) != bh) { world.d(i, j, k, 0); flag = true; } if (!world.d(i, j - 1, k)) { world.d(i, j, k, 0); flag = true; if (world.a(i, j + 1, k) == bh) { world.d(i, j + 1, k, 0); } } if (flag) { a_(world, i, j, k, i1); } else if (l > 0 && Block.m[l].c()) { boolean flag1 = world.o(i, j, k) || world.o(i, j + 1, k); a(world, i, j, k, flag1); } } } public int a(int i, Random random) { if ((i & 8) != 0) { return 0; } if (bs == Material.e) { return Item.az.aW; } else { return Item.at.aW; } } public MovingObjectPosition a(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) { a(((IBlockAccess) (world)), i, j, k); return super.a(world, i, j, k, vec3d, vec3d1); } public int d(int i) { if ((i & 4) == 0) { return i - 1 & 3; } else { return i & 3; } } public boolean a(World world, int i, int j, int k) { if (j >= 127) { return false; } else { return world.d(i, j - 1, k) && super.a(world, i, j, k) && super.a(world, i, j + 1, k); } } }