package net.minecraft.server; public class ItemInWorldManager { private World b; public EntityPlayer a; private float c; public float d; // CraftBukkit private -> public private int e; private float f; private int g; private int h; private int i; public ItemInWorldManager(World world) { d = 0.0F; e = 0; f = 0.0F; b = world; } public void a(int j, int k, int l) { int i1 = b.a(j, k, l); if (i1 > 0 && d == 0.0F) { Block.m[i1].b(b, j, k, l, a); } if (i1 > 0 && Block.m[i1].a(a) >= 1.0F) { c(j, k, l); } } public void a() { d = 0.0F; e = 0; } public void a(int j, int k, int l, int i1) { if (e > 0) { e--; return; } if (j == g && k == h && l == i) { int j1 = b.a(j, k, l); if (j1 == 0) { return; } Block block = Block.m[j1]; d += block.a(a); f++; if (d >= 1.0F) { c(j, k, l); d = 0.0F; c = 0.0F; f = 0.0F; e = 5; } } else { d = 0.0F; c = 0.0F; f = 0.0F; g = j; h = k; i = l; } } public boolean b(int j, int k, int l) { Block block = Block.m[b.a(j, k, l)]; int i1 = b.b(j, k, l); boolean flag = b.d(j, k, l, 0); if (block != null && flag) { block.a(b, j, k, l, i1); } return flag; } public boolean c(int j, int k, int l) { int i1 = b.a(j, k, l); int j1 = b.b(j, k, l); boolean flag = b(j, k, l); ItemStack itemstack = a.M(); if (itemstack != null) { itemstack.a(i1, j, k, l); if (itemstack.a == 0) { itemstack.a(a); a.N(); } } if (flag && a.b(Block.m[i1])) { Block.m[i1].g(b, j, k, l, j1); } return flag; } public boolean a(EntityPlayer entityplayer, World world, ItemStack itemstack) { int j = itemstack.a; ItemStack itemstack1 = itemstack.a(world, entityplayer); if (itemstack1 != itemstack || itemstack1 != null && itemstack1.a != j) { entityplayer.an.a[entityplayer.an.c] = itemstack1; if (itemstack1.a == 0) { entityplayer.an.a[entityplayer.an.c] = null; } return true; } else { return false; } } public boolean a(EntityPlayer entityplayer, World world, ItemStack itemstack, int j, int k, int l, int i1) { int j1 = world.a(j, k, l); if (j1 > 0 && Block.m[j1].a(world, j, k, l, entityplayer)) { return true; } if (itemstack == null) { return false; } else { return itemstack.a(entityplayer, world, j, k, l, i1); } } }