package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting; import org.bukkit.craftbukkit.inventory.CraftInventoryView; // CraftBukkit end public class ContainerWorkbench extends Container { public InventoryCrafting craftInventory; // CraftBukkit - move initialization into constructor public IInventory resultInventory; // CraftBukkit - move initialization into constructor private World g; private int h; private int i; private int j; // CraftBukkit start private CraftInventoryView bukkitEntity = null; private PlayerInventory player; // CraftBukkit end public ContainerWorkbench(PlayerInventory playerinventory, World world, int i, int j, int k) { // CraftBukkit start - switched order of IInventory construction and stored player this.resultInventory = new InventoryCraftResult(); this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player this.craftInventory.resultInventory = this.resultInventory; this.player = playerinventory; // CraftBukkit end this.g = world; this.h = i; this.i = j; this.j = k; this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 124, 35))); int l; int i1; for (l = 0; l < 3; ++l) { for (i1 = 0; i1 < 3; ++i1) { this.a(new Slot(this.craftInventory, i1 + l * 3, 30 + i1 * 18, 17 + l * 18)); } } for (l = 0; l < 3; ++l) { for (i1 = 0; i1 < 9; ++i1) { this.a(new Slot(playerinventory, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18)); } } for (l = 0; l < 9; ++l) { this.a(new Slot(playerinventory, l, 8 + l * 18, 142)); } this.a((IInventory) this.craftInventory); } public void a(IInventory iinventory) { // CraftBukkit start CraftingManager.getInstance().lastCraftView = getBukkitView(); ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.g); this.resultInventory.setItem(0, craftResult); if (super.listeners.size() < 1) { return; } EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it. player.playerConnection.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult)); // CraftBukkit end } public void b(EntityHuman entityhuman) { super.b(entityhuman); if (!this.g.isStatic) { for (int i = 0; i < 9; ++i) { ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i); if (itemstack != null) { entityhuman.drop(itemstack); } } } } public boolean a(EntityHuman entityhuman) { if (!this.checkReachable) return true; // CraftBukkit return this.g.getTypeId(this.h, this.i, this.j) != Block.WORKBENCH.id ? false : entityhuman.e((double) this.h + 0.5D, (double) this.i + 0.5D, (double) this.j + 0.5D) <= 64.0D; } public ItemStack b(EntityHuman entityhuman, int i) { ItemStack itemstack = null; Slot slot = (Slot) this.c.get(i); if (slot != null && slot.d()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i == 0) { if (!this.a(itemstack1, 10, 46, true)) { return null; } slot.a(itemstack1, itemstack); } else if (i >= 10 && i < 37) { if (!this.a(itemstack1, 37, 46, false)) { return null; } } else if (i >= 37 && i < 46) { if (!this.a(itemstack1, 10, 37, false)) { return null; } } else if (!this.a(itemstack1, 10, 46, false)) { return null; } if (itemstack1.count == 0) { slot.set((ItemStack) null); } else { slot.e(); } if (itemstack1.count == itemstack.count) { return null; } slot.a(entityhuman, itemstack1); } return itemstack; } public boolean a(ItemStack itemstack, Slot slot) { return slot.inventory != this.resultInventory && super.a(itemstack, slot); } // CraftBukkit start public CraftInventoryView getBukkitView() { if (bukkitEntity != null) { return bukkitEntity; } CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory); bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this); return bukkitEntity; } // CraftBukkit end }