From cf462e484f0ad41d7f87d13cfe63cd2b44a2c135 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Wed, 2 Mar 2016 01:39:52 -0600
Subject: [PATCH] Fix lag from explosions processing dead entities


diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index 3234511..8ce1b23 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -103,7 +103,14 @@ public class Explosion {
         int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
         int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
         int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
-        List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
+        // Paper start - Fix lag from explosions processing dead entities
+        List list = this.world.a(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
+            @Override
+            public boolean apply(Entity entity) {
+                return IEntitySelector.d.apply(entity) && !entity.dead;
+            }
+        });
+        // Paper end
         Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
 
         for (int l1 = 0; l1 < list.size(); ++l1) {
-- 
2.7.4