From aeabd8ac2eedc092054b266c0cb9af1b7c530ea9 Mon Sep 17 00:00:00 2001 From: BrodyBeckwith Date: Tue, 14 Jan 2020 17:49:03 -0500 Subject: [PATCH] Optimize call to getFluid for explosions diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java index 8762a566d..3fd4c12b1 100644 --- a/src/main/java/net/minecraft/server/Explosion.java +++ b/src/main/java/net/minecraft/server/Explosion.java @@ -117,7 +117,7 @@ public class Explosion { for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPosition blockposition = new BlockPosition(d4, d5, d6); IBlockData iblockdata = this.world.getType(blockposition); - Fluid fluid = this.world.getFluid(blockposition); + Fluid fluid = iblockdata.getFluid(); // Paper if (!iblockdata.isAir() || !fluid.isEmpty()) { float f2 = Math.max(iblockdata.getBlock().getDurability(), fluid.k()); -- 2.25.0