From e4e219357c40024a14ffbbb6be133a8e215e8336 Mon Sep 17 00:00:00 2001 From: md_5 Date: Sun, 12 Jan 2014 21:07:18 +1100 Subject: [PATCH] Improve AutoSave Mechanism The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk. however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant. Also, only save modified chunks, or chunks with entities after 4 auto save passes diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index f461f50..994903f 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -942,7 +942,7 @@ public class Chunk { if (this.r && this.world.getTime() != this.lastSaved || this.q) { return true; } - } else if (this.r && this.world.getTime() >= this.lastSaved + 600L) { + } else if (this.r && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification return true; } diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index af77eef..975d666 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -323,7 +323,7 @@ public class ChunkProviderServer implements IChunkProvider { this.saveChunk(chunk); chunk.f(false); ++i; - if (i == 24 && !flag) { + if (i == 24 && !flag && false) { // Spigot return false; } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 0645e6b..c59f441 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -657,7 +657,17 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs SpigotTimings.worldSaveTimer.startTiming(); // Spigot this.methodProfiler.a("save"); this.v.savePlayers(); - this.saveChunks(true); + // Spigot Start + // We replace this with saving each individual world as this.saveChunks(...) is broken, + // and causes the main thread to sleep for random amounts of time depending on chunk activity + // Also pass flag to only save modified chunks + server.playerCommandState = true; + for (World world : worlds) { + world.getWorld().save(false); + } + server.playerCommandState = false; + // this.saveChunks(true); + // Spigot End this.methodProfiler.b(); SpigotTimings.worldSaveTimer.stopTiming(); // Spigot } diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 8cd2bbb..fa593f3 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -743,12 +743,17 @@ public class CraftWorld implements World { } public void save() { + // Spigot start + save(true); + } + public void save(boolean forceSave) { + // Spigot end this.server.checkSaveState(); try { boolean oldSave = world.savingDisabled; world.savingDisabled = false; - world.save(true, null); + world.save(forceSave, null); // Spigot world.savingDisabled = oldSave; } catch (ExceptionWorldConflict ex) { -- 2.1.4