From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 23 Apr 2020 01:36:39 -0400 Subject: [PATCH] Don't fire BlockFade on worldgen threads Caused a deadlock diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java index 31b6c1333c7d0af28385e804e94348cef398748b..ac63c5bef5b35b158e57835d765bbdd15fc60664 100644 --- a/src/main/java/net/minecraft/world/level/block/FireBlock.java +++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java @@ -93,6 +93,7 @@ public class FireBlock extends BaseFireBlock { @Override public BlockState updateShape(BlockState state, Direction direction, BlockState newState, LevelAccessor world, BlockPos pos, BlockPos posFrom) { // CraftBukkit start + if (!(world instanceof ServerLevel)) return this.canSurvive(state, world, pos) ? (BlockState) this.getStateWithAge(world, pos, (Integer) state.getValue(FireBlock.AGE)) : Blocks.AIR.defaultBlockState(); // Paper - don't fire events in world generation if (!this.canSurvive(state, world, pos)) { // Suppress during worldgen if (!(world instanceof Level)) { @@ -108,7 +109,7 @@ public class FireBlock extends BaseFireBlock { return blockState.getHandle(); } } - return this.getStateWithAge(world, pos, (Integer) state.getValue(FireBlock.AGE)); + return this.getStateWithAge(world, pos, (Integer) state.getValue(FireBlock.AGE)); // Paper - diff on change, see "don't fire events in world generation" // CraftBukkit end }