From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Tue, 21 May 2019 02:34:04 +0100 Subject: [PATCH] improve CraftWorld#isChunkLoaded getChunkAt will request the chunk using vanillas chunk loading system, which while we're not going to load the chunk, does involve the server waiting for the execution queue to get to our request; We can just query the chunk status and get a response now, vs having to wait diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index fa7864c498fc2aaf483b54c37b4a396ac0f4b051..3d1bd00124d88cb5c278c78467c60e067af9bb47 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -283,13 +283,13 @@ public class CraftWorld extends CraftRegionAccessor implements World { @Override public boolean isChunkLoaded(int x, int z) { - return this.world.getChunkSource().isChunkLoaded(x, z); + return this.world.getChunkSource().getChunkAtIfLoadedImmediately(x, z) != null; // Paper } @Override public boolean isChunkGenerated(int x, int z) { try { - return this.isChunkLoaded(x, z) || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; + return this.world.getChunkSource().getChunkAtIfCachedImmediately(x, z) != null || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; // Paper (TODO check if the first part can be removed) } catch (IOException ex) { throw new RuntimeException(ex); }