From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 28 Mar 2016 20:46:14 -0400 Subject: [PATCH] Configurable Chunk Inhabited Time Vanilla stores how long a chunk has been active on a server, and dynamically scales some aspects of vanilla gameplay to this factor. For people who want all chunks to be treated equally, you can chose a fixed value. This allows to fine-tune vanilla gameplay. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index aa8cd5965632626e4cbd4952acf9b349f79b2b1c..e7534ed3f995be64c99399ab76e98086cf37bb7f 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -284,4 +284,14 @@ public class PaperWorldConfig { skeleHorseSpawnChance = 0.01D; // Vanilla value } } + + public int fixedInhabitedTime; + private void fixedInhabitedTime() { + if (PaperConfig.version < 16) { + if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0); + if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0); + set("use-chunk-inhabited-timer", null); + } + fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1); + } } diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java index 051ca5ac3bb9f66e921eaf49b1ee16b93b7daaa2..a9a14062a94b18b553a10b30de0cda7354ae4b7d 100644 --- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java @@ -282,6 +282,13 @@ public class LevelChunk extends ChunkAccess { return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks); } + // Paper start + @Override + public long getInhabitedTime() { + return this.level.paperConfig.fixedInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig.fixedInhabitedTime; + } + // Paper end + @Override public GameEventDispatcher getEventDispatcher(int ySectionCoord) { return (GameEventDispatcher) this.gameEventDispatcherSections.computeIfAbsent(ySectionCoord, (j) -> {