From 8ea5671563d902a6a971506d8ea12f01bd943b4c Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 22:01:19 -0600
Subject: [PATCH] Optimize TileEntity Ticking


diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index e82c8e3..722dfac 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -8,17 +8,17 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
 import org.bukkit.entity.HumanEntity;
 // CraftBukkit end
 
-public class TileEntityChest extends TileEntityLootable implements ITickable, IInventory {
+public class TileEntityChest extends TileEntityLootable implements IInventory { // Paper - Remove ITickable
 
     private ItemStack[] items = new ItemStack[27];
     public boolean a;
-    public TileEntityChest f;
-    public TileEntityChest g;
-    public TileEntityChest h;
-    public TileEntityChest i;
-    public float j;
+    public TileEntityChest f; // Paper - Adjacent Chest Z Neg
+    public TileEntityChest g; // Paper - Adjacent Chest X Pos
+    public TileEntityChest h; // Paper - Adjacent Chest X Neg
+    public TileEntityChest i; // Paper - Adjacent Chest Z Pos
+    public float j; // Paper - lid angle
     public float k;
-    public int l;
+    public int l; // Paper - Number of viewers
     private int p;
     private BlockChest.Type q;
     private String r;
@@ -231,6 +231,8 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
     }
 
     public void c() {
+        // Paper - Disable all of this, just in case this does get ticked
+        /*
         this.m();
         int i = this.position.getX();
         int j = this.position.getY();
@@ -311,7 +313,8 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
                 this.j = 0.0F;
             }
         }
-
+        */
+        // Paper end
     }
 
     public boolean c(int i, int j) {
@@ -331,6 +334,28 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
             int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added
 
             ++this.l;
+
+            // Paper start - Move chest open sound out of the tick loop
+            this.m();
+
+            if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
+                this.j = 0.7F;
+
+                double d0 = (double) this.position.getZ() + 0.5D;
+                double d1 = (double) this.position.getX() + 0.5D;
+
+                if (this.i != null) {
+                    d0 += 0.5D;
+                }
+
+                if (this.g != null) {
+                    d1 += 0.5D;
+                }
+
+                this.world.a((EntityHuman) null, d1, (double) this.position.getY() + 0.5D, d0, SoundEffects.X, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+            }
+            // Paper end
+
             if (this.world == null) return; // CraftBukkit
             this.world.playBlockAction(this.position, this.getBlock(), 1, this.l);
 
@@ -354,6 +379,34 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
             int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added
             --this.l;
             if (this.world == null) return; // CraftBukkit
+
+            // Paper start - Move chest close sound out of the tick loop
+            if (this.l == 0 && this.j > 0.0F || this.l > 0 && this.j < 1.0F) {
+                float f = 0.1F;
+
+                if (this.l > 0) {
+                    this.j += f;
+                } else {
+                    this.j -= f;
+                }
+
+                double d0 = (double) this.getPosition().getX() + 0.5D;
+                double d2 = (double) this.getPosition().getZ() + 0.5D;
+                int yLoc = this.position.getY();
+
+                if (this.i != null) {
+                    d2 += 0.5D;
+                }
+
+                if (this.g != null) {
+                    d0 += 0.5D;
+                }
+
+                this.world.a((EntityHuman) null, d0, (double) yLoc + 0.5D, d2, SoundEffects.V, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+                this.j = 0.0F;
+            }
+            // Paper end
+
             this.world.playBlockAction(this.position, this.getBlock(), 1, this.l);
 
             // CraftBukkit start - Call redstone event
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index d9a0346..9276a46 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -1,15 +1,17 @@
 package net.minecraft.server;
 
-public class TileEntityEnderChest extends TileEntity implements ITickable {
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
 
-    public float a;
+    public float a; // Paper - lid angle
     public float f;
-    public int g;
+    public int g; // Paper - Number of viewers
     private int h;
 
     public TileEntityEnderChest() {}
 
     public void c() {
+        // Paper start - Disable all of this, just in case this does get ticked
+        /*
         if (++this.h % 20 * 4 == 0) {
             this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
         }
@@ -54,6 +56,8 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
                 this.a = 0.0F;
             }
         }
+        */
+        // Paper end
 
     }
 
@@ -73,11 +77,34 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
 
     public void b() {
         ++this.g;
+
+        // Paper start - Move enderchest open sounds out of the tick loop
+        if (this.g > 0 && this.a == 0.0F) {
+            this.a = 0.7F;
+
+            double d1 = (double) this.getPosition().getX() + 0.5D;
+            double d0 = (double) this.getPosition().getZ() + 0.5D;
+
+            this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aM, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+        }
+        // Paper end
+
         this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
     }
 
     public void d() {
         --this.g;
+
+        // Paper start - Move enderchest close sounds out of the tick loop
+        if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
+            double d0 = (double) this.getPosition().getX() + 0.5D;
+            double d2 = (double) this.getPosition().getZ() + 0.5D;
+
+            this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aL, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+            this.a = 0.0F;
+        }
+        // Paper end
+
         this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
     }
 
-- 
2.7.4