package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.block.CraftBlockState; import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.BlockPlaceEvent; // CraftBukkit end public class ItemDoor extends Item { private Material a; public ItemDoor(int i, Material material) { super(i); this.a = material; this.maxStackSize = 1; } public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { if (l != 1) { return false; } else { int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit ++j; Block block; if (this.a == Material.WOOD) { block = Block.WOODEN_DOOR; } else { block = Block.IRON_DOOR_BLOCK; } if (!block.canPlace(world, i, j, k)) { return false; } else { int i1 = MathHelper.floor((double) ((entityhuman.yaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3; byte b0 = 0; byte b1 = 0; if (i1 == 0) { b1 = 1; } if (i1 == 1) { b0 = -1; } if (i1 == 2) { b1 = -1; } if (i1 == 3) { b0 = 1; } int j1 = (world.e(i - b0, j, k - b1) ? 1 : 0) + (world.e(i - b0, j + 1, k - b1) ? 1 : 0); int k1 = (world.e(i + b0, j, k + b1) ? 1 : 0) + (world.e(i + b0, j + 1, k + b1) ? 1 : 0); boolean flag = world.getTypeId(i - b0, j, k - b1) == block.id || world.getTypeId(i - b0, j + 1, k - b1) == block.id; boolean flag1 = world.getTypeId(i + b0, j, k + b1) == block.id || world.getTypeId(i + b0, j + 1, k + b1) == block.id; boolean flag2 = false; if (flag && !flag1) { flag2 = true; } else if (k1 > j1) { flag2 = true; } if (flag2) { i1 = i1 - 1 & 3; i1 += 4; } CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit world.suppressPhysics = true; world.setTypeIdAndData(i, j, k, block.id, i1); // CraftBukkit start - bed world.suppressPhysics = false; world.applyPhysics(i, j, k, block.id); BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block); if (event.isCancelled() || !event.canBuild()) { event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false); return false; } world.suppressPhysics = true; // CraftBukkit end world.setTypeIdAndData(i, j + 1, k, block.id, i1 + 8); world.suppressPhysics = false; // world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up world.applyPhysics(i, j + 1, k, block.id); --itemstack.count; return true; } } } }