From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zero Date: Sat, 22 Feb 2020 16:10:31 -0500 Subject: [PATCH] Configurable chance of villager zombie infection This allows you to solve an issue in vanilla behavior where: * On easy difficulty your villagers will NEVER get infected, meaning they will always die. * On normal difficulty they will have a 50% of getting infected or dying. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index fe1c9dd8258ec8c3fdf343d4a44de2be2ae3d35f..525d702d78a609af987ebd2c32169b873e5c05ed 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -604,4 +604,9 @@ public class PaperWorldConfig { private void nerfNetherPortalPigmen() { nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen); } + + public double zombieVillagerInfectionChance = -1.0; + private void zombieVillagerInfectionChance() { + zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance); + } } diff --git a/src/main/java/net/minecraft/world/entity/monster/EntityZombie.java b/src/main/java/net/minecraft/world/entity/monster/EntityZombie.java index f406826945dd752e6528743a0c8cad3cfdfc4a95..3d8d4a43e6cd554b6f1eeafa1c8d43cef877139a 100644 --- a/src/main/java/net/minecraft/world/entity/monster/EntityZombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/EntityZombie.java @@ -450,10 +450,14 @@ public class EntityZombie extends EntityMonster { @Override public void a(WorldServer worldserver, EntityLiving entityliving) { super.a(worldserver, entityliving); - if ((worldserver.getDifficulty() == EnumDifficulty.NORMAL || worldserver.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) { - if (worldserver.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) { + // Paper start + if (world.paperConfig.zombieVillagerInfectionChance != 0.0 && (world.paperConfig.zombieVillagerInfectionChance != -1.0 || worldserver.getDifficulty() == EnumDifficulty.NORMAL || worldserver.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) { + if (world.paperConfig.zombieVillagerInfectionChance == -1.0 && worldserver.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) { return; } + if (world.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > world.paperConfig.zombieVillagerInfectionChance) { + return; + } // Paper end EntityVillager entityvillager = (EntityVillager) entityliving; // CraftBukkit start