package net.minecraft.server; import java.util.Random; // CraftBukkit start import org.bukkit.Server; import org.bukkit.block.BlockFace; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.entity.Player; import org.bukkit.event.Event.Type; import org.bukkit.event.player.PlayerItemEvent; import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; // CraftBukkit end public class ItemFlintAndSteel extends Item { public ItemFlintAndSteel(int i) { super(i); bb = 1; bc = 64; } public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) { if (l == 0) { j--; } if (l == 1) { j++; } if (l == 2) { k--; } if (l == 3) { k++; } if (l == 4) { i--; } if (l == 5) { i++; } int i1 = world.a(i, j, k); if (i1 == 0) { // CraftBukkit start - Flint and steel Server server = ((WorldServer)world).getServer(); CraftWorld cworld = ((WorldServer)world).getWorld(); Type eventType = Type.PLAYER_ITEM; Player thePlayer = (Player) entityplayer.getBukkitEntity(); CraftItemStack itemInHand = new CraftItemStack(itemstack); org.bukkit.block.Block blockClicked = cworld.getBlockAt(i, j, k); BlockFace blockFace = CraftBlock.notchToBlockFace(l); PlayerItemEvent pie = new PlayerItemEvent(eventType, thePlayer, itemInHand, blockClicked, blockFace); server.getPluginManager().callEvent(pie); boolean preventLighter = pie.isCancelled(); boolean preventFire = false; if (blockClicked.getTypeId() != Block.ar.bi){ IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL; BlockIgniteEvent bie = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer); server.getPluginManager().callEvent(bie); preventFire = bie.isCancelled(); } if (preventLighter || preventFire) { return false; } // CraftBukkit end world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "fire.ignite", 1.0F, b.nextFloat() * 0.4F + 0.8F); world.e(i, j, k, Block.ar.bi); } itemstack.b(1); return true; } }