From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions


diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 45a75f7be308678336e192828becf6cf5c9047bc..667a6d645034c67639c01b8221591877bcb87b35 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -151,7 +151,7 @@ public class Explosion {
                         for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                             BlockPos blockposition = new BlockPos(d4, d5, d6);
                             BlockState iblockdata = this.level.getBlockState(blockposition);
-                            FluidState fluid = this.level.getFluidState(blockposition);
+                            FluidState fluid = iblockdata.getFluidState(); // Paper
                             Optional<Float> optional = this.damageCalculator.a(this, this.level, blockposition, iblockdata, fluid);
 
                             if (optional.isPresent()) {