From 4bc812256242f853920650f26f7626f2a4a4fc21 Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Thu, 31 Mar 2016 19:17:58 -0400 Subject: [PATCH] Do not load chunks for light checks Should only happen for blocks on the edge that uses neighbors light level (certain blocks). In that case, there will be 3-4 other neighbors to get a light level from. diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 79216be29..7164f224f 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -764,6 +764,7 @@ public abstract class World implements IBlockAccess { if (blockposition.getY() >= 256) { blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ()); } + if (!this.isLoaded(blockposition)) return 0; // Paper Chunk chunk = this.getChunkAtWorldCoords(blockposition); -- 2.13.3.windows.1