From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Wed, 26 May 2021 19:34:43 -0400 Subject: [PATCH] More Projectile API Co-authored-by: Nassim Jahnke diff --git a/src/main/java/org/bukkit/entity/AbstractArrow.java b/src/main/java/org/bukkit/entity/AbstractArrow.java index 225a24898acd25038ea2a8448f9f3b57643d3026..d173010d51d05928c35bb4bf5fbc08ce221ec474 100644 --- a/src/main/java/org/bukkit/entity/AbstractArrow.java +++ b/src/main/java/org/bukkit/entity/AbstractArrow.java @@ -151,6 +151,36 @@ public interface AbstractArrow extends Projectile { @NotNull org.bukkit.inventory.ItemStack getItemStack(); + /** + * Sets the amount of ticks this arrow has been alive in the world + * This is used to determine when the arrow should be automatically despawned. + * + * @param ticks lifetime ticks + */ + void setLifetimeTicks(int ticks); + + /** + * Gets how many ticks this arrow has been in the world for. + * + * @return ticks this arrow has been in the world + */ + int getLifetimeTicks(); + + /** + * Gets the sound that is played when this arrow hits an entity. + * + * @return sound that plays + */ + @NotNull + org.bukkit.Sound getHitSound(); + + /** + * Sets the sound that is played when this arrow hits an entity. + * + * @param sound sound that is played + */ + void setHitSound(@NotNull org.bukkit.Sound sound); + /** * Sets this arrow to "noclip" status. * diff --git a/src/main/java/org/bukkit/entity/Firework.java b/src/main/java/org/bukkit/entity/Firework.java index 0d31aa0b22cf1e849572294e2cfe38b48c9210af..217d348ad0bbef720b25d3b507a55ca8105b7731 100644 --- a/src/main/java/org/bukkit/entity/Firework.java +++ b/src/main/java/org/bukkit/entity/Firework.java @@ -16,6 +16,8 @@ public interface Firework extends Projectile { /** * Apply the provided meta to the fireworks + *

+ * Adjusts detonation ticks automatically. * * @param meta The FireworkMeta to apply */ @@ -54,31 +56,39 @@ public interface Firework extends Projectile { * {@link #getMaxLife()}, the firework will detonate. * * @param ticks the ticks to set. Must be greater than or equal to 0 + * @deprecated use {@link #setTicksFlown(int)} * @return true if the life was set, false if this firework has already detonated */ + @Deprecated(forRemoval = true) // Paper boolean setLife(int ticks); /** * Get the ticks that this firework has been alive. When this value reaches * {@link #getMaxLife()}, the firework will detonate. * + * @deprecated use {@link #getTicksFlown()} * @return the life ticks */ + @Deprecated(forRemoval = true) // Paper int getLife(); /** * Set the time in ticks this firework will exist until it is detonated. * * @param ticks the ticks to set. Must be greater than 0 + * @deprecated use {@link #setTicksToDetonate(int)} * @return true if the time was set, false if this firework has already detonated */ + @Deprecated(forRemoval = true) // Paper boolean setMaxLife(int ticks); /** * Get the time in ticks this firework will exist until it is detonated. * + * @deprecated use {@link #getTicksToDetonate()} * @return the maximum life in ticks */ + @Deprecated(forRemoval = true) // Paper int getMaxLife(); /** @@ -127,4 +137,52 @@ public interface Firework extends Projectile { return getAttachedTo(); } // Paper end + + // Paper start - Firework API + /** + * Gets the item used in the firework. + * + * @return firework item + */ + @NotNull + public org.bukkit.inventory.ItemStack getItem(); + + /** + * Sets the item used in the firework. + *

+ * Firework explosion effects are used from this item. + * + * @param itemStack item to set + */ + void setItem(@org.jetbrains.annotations.Nullable org.bukkit.inventory.ItemStack itemStack); + + /** + * Gets the number of ticks the firework has flown. + * + * @return ticks flown + */ + int getTicksFlown(); + + /** + * Sets the number of ticks the firework has flown. + * Setting this greater than detonation ticks will cause the firework to explode. + * + * @param ticks ticks flown + */ + void setTicksFlown(int ticks); + + /** + * Gets the number of ticks the firework will detonate on. + * + * @return the tick to detonate on + */ + int getTicksToDetonate(); + + /** + * Set the amount of ticks the firework will detonate on. + * + * @param ticks ticks to detonate on + */ + void setTicksToDetonate(int ticks); + // Paper end } diff --git a/src/main/java/org/bukkit/entity/FishHook.java b/src/main/java/org/bukkit/entity/FishHook.java index 94e1a30ea1bc26821065a6d89c1f5669bd1d08ae..6ed83d3e4d23e0dc0e1b156a1ee221aaba5c7210 100644 --- a/src/main/java/org/bukkit/entity/FishHook.java +++ b/src/main/java/org/bukkit/entity/FishHook.java @@ -322,4 +322,20 @@ public interface FishHook extends Projectile { */ BOBBING; } + + // Paper start - More FishHook API + /** + * Get the number of ticks the hook needs to wait for a fish to bite. + * + * @return Number of ticks + */ + int getWaitTime(); + + /** + * Sets the number of ticks the hook needs to wait for a fish to bite. + * + * @param ticks Number of ticks + */ + void setWaitTime(int ticks); + // Paper end } diff --git a/src/main/java/org/bukkit/entity/Projectile.java b/src/main/java/org/bukkit/entity/Projectile.java index a523fca4baab447181ef91df67fa69b24e010149..d97904540ff5cf103604862a5a1a3a41f56dfe33 100644 --- a/src/main/java/org/bukkit/entity/Projectile.java +++ b/src/main/java/org/bukkit/entity/Projectile.java @@ -43,4 +43,80 @@ public interface Projectile extends Entity { */ @Deprecated(forRemoval = true) // Paper public void setBounce(boolean doesBounce); + // Paper start + + /** + * Gets whether the projectile has left the + * hitbox of their shooter and can now hit entities. + * + * @return has left shooter's hitbox + */ + boolean hasLeftShooter(); + + /** + * Sets whether the projectile has left the + * hitbox of their shooter and can now hit entities. + * + * This is recalculated each tick if the projectile has a shooter. + * + * @param leftShooter has left shooter's hitbox + */ + void setHasLeftShooter(boolean leftShooter); + + /** + * Gets whether the projectile has been + * shot into the world and has sent a projectile + * shot game event. + * + * @return has been shot into the world + */ + boolean hasBeenShot(); + + /** + * Sets whether the projectile has been + * shot into the world and has sent a projectile + * shot game event in the next tick. + * + * Setting this to false will cause a game event + * to fire and the value to be set back to true. + * + * @param beenShot has been in shot into the world + */ + void setHasBeenShot(boolean beenShot); + + /** + * Gets whether this projectile can hit an entity. + *

+ * This method returns true under the following conditions: + *

+ * - The shooter can see the entity ({@link Player#canSee(Entity)})

+ * - The entity is alive and not a spectator

+ * - The projectile has left the hitbox of the shooter ({@link #hasLeftShooter()})

+ * - If this is an arrow with piercing, it has not pierced the entity already + * + * @param entity the entity to check if this projectile can hit + * @return true if this projectile can damage the entity, false otherwise + */ + boolean canHitEntity(@org.jetbrains.annotations.NotNull Entity entity); + + /** + * Makes this projectile hit a specific entity. + * This uses the current position of the projectile for the hit point. + * Using this method will result in {@link org.bukkit.event.entity.ProjectileHitEvent} being called. + * @param entity the entity to hit + * @see #hitEntity(Entity, org.bukkit.util.Vector) + * @see #canHitEntity(Entity) + */ + void hitEntity(@org.jetbrains.annotations.NotNull Entity entity); + + /** + * Makes this projectile hit a specific entity from a specific point. + * Using this method will result in {@link org.bukkit.event.entity.ProjectileHitEvent} being called. + * @param entity the entity to hit + * @param vector the direction to hit from + * @see #hitEntity(Entity) + * @see #canHitEntity(Entity) + */ + void hitEntity(@org.jetbrains.annotations.NotNull Entity entity, @org.jetbrains.annotations.NotNull org.bukkit.util.Vector vector); + // Paper end } diff --git a/src/main/java/org/bukkit/entity/ShulkerBullet.java b/src/main/java/org/bukkit/entity/ShulkerBullet.java index 4623e0d767b343cbdc6fcf20b3b2ff7ff14863cf..dd69a68d1f005c25329bb0366d161ae9b061e108 100644 --- a/src/main/java/org/bukkit/entity/ShulkerBullet.java +++ b/src/main/java/org/bukkit/entity/ShulkerBullet.java @@ -18,4 +18,61 @@ public interface ShulkerBullet extends Projectile { * @param target the entity to target */ void setTarget(@Nullable Entity target); + // Paper start + /** + * Gets the relative offset that this shulker bullet should move towards, + * note that this will change each tick as the skulker bullet approaches the target. + * + * @return target delta offset + */ + @org.jetbrains.annotations.NotNull + org.bukkit.util.Vector getTargetDelta(); + + + /** + * Sets the relative offset that this shulker bullet should move towards, + * note that this will change each tick as the skulker bullet approaches the target. + * This is usually relative towards their target. + * + * @param vector target + */ + void setTargetDelta(@org.jetbrains.annotations.NotNull org.bukkit.util.Vector vector); + + /** + * Gets the current movement direction. + * This is used to determine the next movement direction to ensure + * that the bullet does not move in the same direction. + * + * @return null or their current direction + */ + @Nullable + org.bukkit.block.BlockFace getCurrentMovementDirection(); + + /** + * Set the current movement direction. + * This is used to determine the next movement direction to ensure + * that the bullet does not move in the same direction. + * + * Set to null to simply pick a random direction. + * + * @param movementDirection null or a direction + */ + void setCurrentMovementDirection(@Nullable org.bukkit.block.BlockFace movementDirection); + + /** + * Gets how many ticks this shulker bullet + * will attempt to move in its current direction. + * + * @return number of steps + */ + int getFlightSteps(); + + /** + * Sets how many ticks this shulker bullet + * will attempt to move in its current direction. + * + * @param steps number of steps + */ + void setFlightSteps(int steps); + // Paper end } diff --git a/src/main/java/org/bukkit/entity/ThrownPotion.java b/src/main/java/org/bukkit/entity/ThrownPotion.java index 7051e07b4e456aae0ec9e37808b59e5fa62a4027..225ac312613b9e8f3cf680819f2ebe350d1bf48a 100644 --- a/src/main/java/org/bukkit/entity/ThrownPotion.java +++ b/src/main/java/org/bukkit/entity/ThrownPotion.java @@ -32,12 +32,34 @@ public interface ThrownPotion extends ThrowableProjectile { /** * Set the ItemStack for this thrown potion. - *

- * The ItemStack must be of type {@link org.bukkit.Material#SPLASH_POTION} - * or {@link org.bukkit.Material#LINGERING_POTION}, otherwise an exception - * is thrown. * * @param item New ItemStack */ public void setItem(@NotNull ItemStack item); + + // Paper start - Projectile API + /** + * Gets a copy of the PotionMeta for this thrown potion. + * This includes what effects will be applied by this potion. + * + * @return potion meta + */ + @NotNull + org.bukkit.inventory.meta.PotionMeta getPotionMeta(); + + /** + * Sets the PotionMeta of this thrown potion. + * This will modify the effects applied by this potion. + *

+ * Note that the type of {@link #getItem()} is irrelevant + * + * @param meta potion meta + */ + void setPotionMeta(@NotNull org.bukkit.inventory.meta.PotionMeta meta); + + /** + * Splashes the potion at its current location. + */ + void splash(); + // Paper end } diff --git a/src/main/java/org/bukkit/entity/Trident.java b/src/main/java/org/bukkit/entity/Trident.java index c8015ff610e3c1222cb368ea1d8a0c2f3785d9c7..02584eced96944a551140f8150c65a7c0f4bb55e 100644 --- a/src/main/java/org/bukkit/entity/Trident.java +++ b/src/main/java/org/bukkit/entity/Trident.java @@ -38,5 +38,24 @@ public interface Trident extends AbstractArrow, ThrowableProjectile { * @throws IllegalArgumentException if the loyalty level is lower than 0 or greater than 127 */ void setLoyaltyLevel(int loyaltyLevel); + + /** + * Gets if this trident has dealt damage to an + * entity yet or has hit the floor. + * + * If neither of these events have occurred yet, this will + * return false. + * + * @return has dealt damage + */ + boolean hasDealtDamage(); + + /** + * Sets if this trident has dealt damage to an entity + * yet or has hit the floor. + * + * @param hasDealtDamage has dealt damage or hit the floor + */ + void setHasDealtDamage(boolean hasDealtDamage); } // Paper end