From f92ff94754c90af1cc7556ed76a3f6c69baac671 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 5 Apr 2016 19:42:22 -0400 Subject: [PATCH] Don't spam reload spawn chunks in nether/end diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 4452107..34b10c4 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -3245,6 +3245,7 @@ public abstract class World implements IBlockAccess { return this.N; } + public boolean shouldStayLoaded(int i, int j) { return d(i, j); } // Paper - OBFHELPER public boolean d(int i, int j) { BlockPosition blockposition = this.getSpawn(); int k = i * 16 + 8 - blockposition.getX(); diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java index e30d346..d1b2d15 100644 --- a/src/main/java/net/minecraft/server/WorldProvider.java +++ b/src/main/java/net/minecraft/server/WorldProvider.java @@ -127,7 +127,7 @@ public abstract class WorldProvider { public void r() {} - public boolean c(int i, int j) { - return true; + public boolean c(int i, int j) { // Method is "can chunk unload" + return !this.b.shouldStayLoaded(i, j); // Paper - Use shouldStayLoaded check for all worlds } } -- 2.10.0.windows.1