From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sat, 1 Feb 2020 16:50:39 +0100 Subject: [PATCH] Pillager patrol spawn settings and per player options This adds config options for defining the spawn chance, spawn delay and spawn start day as well as toggles for handling the spawn delay and start day per player. (Based on the time played statistic) When not per player it will use the Vanilla mechanic of one delay per world and the world age for the start day. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 9dc8a9e49cac89e236d9fa0c053b70bf10ed6f6e..2d038185846ae34bc301ab93d881022a05ee458b 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -469,10 +469,21 @@ public class PaperWorldConfig { } public boolean disablePillagerPatrols = false; + public double patrolSpawnChance = 0.2; + public boolean patrolPerPlayerDelay = false; + public int patrolDelay = 12000; + public boolean patrolPerPlayerStart = false; + public int patrolStartDay = 5; private void pillagerSettings() { disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols); + patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance); + patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay); + patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay); + patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart); + patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay); } + public boolean entitiesTargetWithFollowRange = false; private void entitiesTargetWithFollowRange() { entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange); diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index f7e199a375a49756f9bbbc17b54d74c71923457e..1ec947d1b6b6e15e4c854e95abf9270ba48e70ae 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -220,6 +220,7 @@ public class ServerPlayer extends Player { public boolean wonGame; private int containerUpdateDelay; // Paper public long loginTime; // Paper + public int patrolSpawnDelay; // Paper - per player patrol spawns // Paper start - cancellable death event public boolean queueHealthUpdatePacket = false; public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket; diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java index 744b58d59a5f34ed3bd6f2d4a0f876acfa6a7135..a3bb1d83e413a1f31b9ece4291e9ef11b3a70f0c 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java +++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java @@ -4,11 +4,12 @@ import java.util.Random; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.server.level.ServerLevel; +import net.minecraft.server.level.ServerPlayer; +import net.minecraft.stats.Stats; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.MobSpawnType; import net.minecraft.world.entity.SpawnGroupData; import net.minecraft.world.entity.monster.PatrollingMonster; -import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.CustomSpawner; import net.minecraft.world.level.GameRules; @@ -26,7 +27,7 @@ public class PatrolSpawner implements CustomSpawner { @Override public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) { - if (world.paperConfig.disablePillagerPatrols) return 0; // Paper + if (world.paperConfig.disablePillagerPatrols || world.paperConfig.patrolSpawnChance == 0) return 0; // Paper if (!spawnMonsters) { return 0; } else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) { @@ -34,23 +35,51 @@ public class PatrolSpawner implements CustomSpawner { } else { Random random = world.random; - --this.nextTick; - if (this.nextTick > 0) { + // Paper start - Patrol settings + // Random player selection moved up for per player spawning and configuration + int j = world.players().size(); + if (j < 1) { return 0; + } + + ServerPlayer entityhuman = world.players().get(random.nextInt(j)); + if (entityhuman.isSpectator()) { + return 0; + } + + int patrolSpawnDelay; + if (world.paperConfig.patrolPerPlayerDelay) { + --entityhuman.patrolSpawnDelay; + patrolSpawnDelay = entityhuman.patrolSpawnDelay; } else { - this.nextTick += 12000 + random.nextInt(1200); - long i = world.getDayTime() / 24000L; + this.nextTick--; + patrolSpawnDelay = this.nextTick; + } + + if (patrolSpawnDelay > 0) { + return 0; + } else { + long days; + if (world.paperConfig.patrolPerPlayerStart) { + days = entityhuman.getStats().getValue(Stats.CUSTOM.get(Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang + } else { + days = world.getDayTime() / 24000L; + } + if (world.paperConfig.patrolPerPlayerDelay) { + entityhuman.patrolSpawnDelay += world.paperConfig.patrolDelay + random.nextInt(1200); + } else { + this.nextTick += world.paperConfig.patrolDelay + random.nextInt(1200); + } - if (i >= 5L && world.isDay()) { - if (random.nextInt(5) != 0) { + if (days >= world.paperConfig.patrolStartDay && world.isDay()) { + if (random.nextDouble() >= world.paperConfig.patrolSpawnChance) { + // Paper end return 0; } else { - int j = world.players().size(); if (j < 1) { return 0; } else { - Player entityhuman = (Player) world.players().get(random.nextInt(j)); if (entityhuman.isSpectator()) { return 0;